Recent content by Yeonan

  1. Y

    Punishing the Innocent for the Exploits of the Guilty

    Going this far into a rabbit hole to argue the semantics of exploit and its effects is all the info we need. Its sad, and stupid, that SV bungled the sard launch like this. If mastery is so unimportant then why did people grind it so fast? I dont even pvp but this is the kinda stuff that...
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    Haven MUST be Removed:

    "Im a mostly peaceful player" "Me and my friends rolled up on a noob while in cron and blasted him, bet he quit" By all means play a murderer, but something aint adding up here. Haven is good for the game. One thing not often considered is not simply new MO2 players, but players new to the...
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    Now that MO2 is Officially a 200 Pop Game

    Revenues arent lower though. YOY they are objectively better by a good margin. The fundamental question is this: If everything was perfect; balance, no bugs, widely accepted systems (TC, PvE etc) what is the realistic player count we could expect? I think the answer to that is much lower than...
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    Now that MO2 is Officially a 200 Pop Game

    Counterpoint: Many of the changes (seige windows, no walls, no stat loss) were called for repeatedly in mo1. Not saying thats why pop is down but in hindsight, those suggestions clearly werent the "more people would play" solutions. Im sure in 5 years after sarducaa and f2p when the pop is...
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    Statue of me in Game

    SVs big solution was removing walls, but adding seige timers instead. Because somehow thats more sandbox.
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    October 2024 Ban Report

    Fewer active accounts is the more likely explanation
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    Sprints 7 & 8 on Updated Roadmap

    Am I the only one who finds these things stupid? Moving into weird territory with daily tasks and riding spiders, feels like ESO.
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    Unofficial Thievery Poll

    Thats some WoW level bullshit
  9. Y

    Unofficial Thievery Poll

    As much as I'd like to see thievery because it's a big part of the heart of mortal, I also don't see it pulling in large numbers of players. We have to be realistic, in terms of ROI, it's pretty low compared to new dungeons and polish etc. So I can get why SV isn't prioritizing it.
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    Thievery Removed From Roadmap

    Whyyyyy do they have to complicate it. Just copy mo1 system, and add in that getting caught hurts your rep. Easy balance, more risk for the thieves, same fun to be had.
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    Thievery Removed From Roadmap

    I'm surprised they didn't just copy/paste the thievery/lockpick system from mo1. It wasn't perfect but it was one of the more balanced and interesting systems. So much from the first game we don't have and I can't understand why.
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    Free month ends January 7th

    Numbers going down after sub begins is not something to draw any conclusions from. Even if the game was perfect, many would not sub simply because it's not a popular monetization policy. Especially nowadays with every game being b2p with a cash shop or f2p p2w bullshit. It's not SVs fault...
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    Selective Realism : Why Always Archery?

    I think a good bow being dirt cheap and being able to carry 500 arrows is a good balance. If you want arrows to hit harder, they'd need to limit carrying capacity to around ~64 or so like they do in mount and blade
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    Learning Spells in Haven

    You can get some scrolls from bandits/chests and scribe them, not sure which are actually available within Haven though.
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    From an HC gamer but a casual MO2 player

    I tend to look at the sub as a way to support the development, in addition to the fun you have. Not just the produ t as is. Gamers are weird creatures, scoff at $15 for a month of game time yet spend more than that on Mt dew and garlic knots in a single night's gaming session. I would take a...