Recent content by Wilhelm Windlicht

  1. W

    Multiple Dynamic Spawns within 20 Yards of Each Other

    If you survive the random Spawns because you are on a Horse, you get killed by some mounted archers with a Pack of direwolfes sooner or later anyway. This Game needs Balancing in every Aspect of the Game - seems mostly unplayable.
  2. W

    Elementalism Tier List Video and Feedback

    It generally feels like most of the Ele spells have to long casting times and insane reagent cost. They have uses if you want to create a firework show - but not for combat. Stone, Fireball, Hailstone and Shock are ok.
  3. W

    Notes on the New Player Experience

    Uo is 25 Years old, its grafics too - it a wonder that it still has 5k Player. I mentioned it, because it had the same Problems as MO has - if a game has full pvp it need Zones to play which are safe or nearly safe, Albion, Eve and all other have this. If not, it will attract only a very low...
  4. W

    Notes on the New Player Experience

    Long before MO we had UO, a very similar Sandbox Game. It had the same Problems, all Spots camped, Griefers everywhere and most Player werent able to leave the Guardzones. Then the Devs decided to mirror the Map and create Trammel and Felucca and some Moongates to change Facets. Trammel got...
  5. W

    Promised content

    More Dungeons and Places, which are not blocked 24/7, would be also nice -> PvE Content. Balance and upgrade pure mages so that they are not just sword fodder Gardening Custom Houses Champ Spawns as in UO faster respawning creatures / Mobs And a much larger Haven (dont add thievery as...
  6. W

    The RED Guard Change!

    I think if a blue is attacking a red in town the blue is local grey for the red und guards would not attack. On the other hand - it would be nice to see all these "at the graveyard from behind slayed helpless newbes" finally get their revenge :)
  7. W

    MO1: Active players reading this? Walled off jungle in Sarducaa by guild Cong/Kingdom/KungFooRamp

    They should add "No building allowed" Zones around Narrow Passes, Creature Spawns, Dungeon Entrances and similar Places in MO2
  8. W

    Risk Vs Reward & Combat Balancing in Full loot MMO's.

    These guardless Towns might be get populated now, when reds are not anymore safe hided as blue in guarded towns. Why not meet in towns like Kranesh likeminded people and have aweseome small scale fights. It would not work for the "kill defenseless newbie" and griefing playstyle, but that is good...
  9. W

    Risk Vs Reward & Combat Balancing in Full loot MMO's.

    There are guardless towns for those who want quick fights ... and guarded towns for those who dont
  10. W

    Elementalism - Magery

    0% interc 0% Interruption with 100 concentration, able to block with unarmed blocking and a bit Spell casting times and Mana Pool Balancing and a pure Mage build would be working for pve. Some Kind of Mage Weapons like Staff or a Mage Dagger which allow casting and blocking would be a great...
  11. W

    Elementalism - Magery

    But you are fighting as a foot Soldier with a Melee Weapon then, not casting Spells as a Mage. Magery works as a side Skill either as Tamer with a Pet, Melee with Weapon and Armor, with a Bow on a Horse - but playing a pure Mage (light Armor, bare Hands and your Spellbook) doesent work in PvE...
  12. W

    Elementalism - Magery

    It looks like currently the only Way to play a Mage is getting a Weapon and Heavy Armor, or a Bow and a Horse or be a Tamer. Everyone and every NPC/Animal ist getting very fast in close combat - as a Mage there is nothing you can do. Unarmed would be an Option, at least you re able to cast -...