Recent content by Philocypher

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    Answer the question; What is the number 1. reason the Mortal population is declining? A homework assignment for all Mortal enjoyers.

    I like trinkets but I hate that they're so prohibitive. They started dropping a ton of trinkets from the new dungeons but flux are way too expensive. They just nerfed spirit farming again by making it so you can't vendor boxes anymore which is so stupid... So flux has gotten crazy expensive...
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    Answer the question; What is the number 1. reason the Mortal population is declining? A homework assignment for all Mortal enjoyers.

    All other MMOs thrive by enticing cooperation. They incentivize being nice to strangers. When you have a reason to be nice to strangers, you have opportunities to make friends. An MMO's community is people logging into a game and doing shared activities with their friends. What does MO2...
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    Pets Are Too Strong.

    There are some pets that are out-of-balance. That isn't to say that they are too powerful but they are too cheap. But, let's just take a molva at market value. 50-150g, right? max level it and that's a 200-300g pet. Put 100g armor on it. mage kit is 10g... You're going up against someone who...
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    Proper Siege Mechanic

    Siege windows are perhaps easier to implement? I suppose they get us closer to the problem being solved but they're immersion-breaking and frankly lazy. I still would love to see a proper siege mechanic.
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    New Flux Farm problem...

    meanwhile flux prices continue to fall!! HOW YOU ASK??? Because starvault doesn't ban people. https://medal.tv/games/mortal-online-2/clips/1ZpyVnmofNMHIP/KviJNjHBCDSl?mobilebypass=true
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    Proper Siege Mechanic

    I don't know if there ought to be any changes to the supply tower game. Tweaking that balance is probably going to be really difficult. Instead, I think they should implement the siege mechanics that I've proposed to give players a bypass. Supply towers should serve to extend the time, so an...
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    Proper Siege Mechanic

    Guild Territory Defense Update Now, defense bonuses are specific to each territory building and player home, not overall. When you check a building, you'll see its defense. Supply Lines boost defense only for the linked keep and its walls. Buildings and homes near a Supply Storehouse will...
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    Unofficial Thievery Poll

    I don't think thievery will bring in any new players or improve the lives of existing players. Some perpetual shitters will have another tool they can use to grief people, whoopie. But, one thing we should all agree upon: item deletion should be removed from the game. If you drop an item, it...
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    Thievery Removed From Roadmap

    because google offers a free and robust survey platform.
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    Thievery Removed From Roadmap

    I agree that thievery should not have been up for a vote. I'm glad you acknowledge the obvious result of a poll about thievery. Of course thievery is not going to be voted for. I also think that there's no rush in bringing it into the game. It's also a great candidate for a stealth addition...
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    Thievery Removed From Roadmap

    ESO is a shit game but it's wildly more successful than mortal online. What you think the game is supposed to be is your opinion and I'm glad you got to vote for what you believe in. I'm just simply explaining to you why ESO is wildly more successful than mortal online and why the votes turned...
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    Thievery Removed From Roadmap

    I voted between 5-10 for new content like armor and POIs. I voted 1 for thievery. i don't want it. If you go into the discord or talk to random people in game you can get the same vibe everywhere. "we don't need more ways to grief other players." I'm not sure how you guys can acknowledge that...
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    I'm planning to start...

    Solo players do just fine but using your mic, talking with people, and finding friends (a guild) will enhance your experience 100x. I personally murder everyone who won't voip back at me. I just assume you're an alt of someone I hate if you won't voip.
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    Thievery Removed From Roadmap

    I think a lot of people voted explicitly against thievery being added. I'm not sure if you realized this but the content the game's lacking is not ways to grief people. We actually have a huge variety of grief mechanics already.
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    Mortal 2 Combat meta and abilities @Henrik

    I really like the way mortal's combat works. There's some serious issues, though, that I don't believe will be solved by adding moba-esque abilities. I want to see better balance between the weapons. I want a 9kg hammer to deal bleedthrough against a 200 gram dagger, every time.