Recent content by MolagAmur

  1. MolagAmur

    Removing spinning cause 1 month streamers cant read attacks

    Man, its wild that anyone takes this game so seriously they still shit talk like that on these forums. Its like they missed the memo. This game is still an alpha at best. Its not even anywhere near being a competitive game. You have people cheating their asses off, one server located in EU with...
  2. MolagAmur

    just rage quit:)

    I'm gonna hate on the one character thing because it was extremely unrealistic. He can't have really thought it was going to work out the way it was in his head.
  3. MolagAmur

    just rage quit:)

    They will add a bunch of QoL things to the game when its back down to around 100 players. The typical "too little too late". Henrik knows its fucking stupid to only give us one character slot per account. Its making him more money though...for now. So when its convenient for SV they will give it...
  4. MolagAmur

    Removing spinning cause 1 month streamers cant read attacks

    I won't disagree with you here. I would still like to see the PvP community come up with valid ideas rather than argue to keep the spinning meta. In my experience, when you get a group of well known players to give good ideas and discussion, instead of the usual "get good shitter, cry more"...
  5. MolagAmur

    Removing spinning cause 1 month streamers cant read attacks

    Its crazy how you guys want spinning (a solution to extremely barebones combat) to stay in this game rather than SV to find a way to make combat feel better overall. Its cool that it takes skill and all to jump and spin like a ballerina. Its cool you practiced that in duels for hundreds of...
  6. MolagAmur

    Stream Sniping

    This has always been an odd topic as there are different variations of stream sniping. One is where some bored nerds constantly harrass a streamer with the sole purpose of making them unable to enjoy the game or to get themselves on stream for attention. Another is simply clicking a stream...
  7. MolagAmur

    Mage Changes poll

    What was the reflect change? I haven't played in months but trying to stay semi updated.
  8. MolagAmur

    Mage Changes poll

    MA/MC/MM has always been nearly impossible to balance to where its enjoyable and effective to play but not overpowered to where its not fun to play against. I think combat on horseback needs a complete rework personally. Be it shifting around required primaries or whatever. There hasn't been a...
  9. MolagAmur

    Books too easy to obtain

    Maybe its late or im just dumb, but I feel like your reply didn't really have anything to do with what I said lol. On another note though I do wanna say I think the big issue here is that everyone is fighting over the same content all the time because of how slowly new dungeons and such are...
  10. MolagAmur

    Books too easy to obtain

    I fully agree. The mystery and eeriness of the world was one of the things that made it so damn interesting to play. As much as the interactive map, youtube videos, and calculators suck...yeah its just the way it is. Me and some guildmates would spend literally hours and hours perfecting the...
  11. MolagAmur

    Books too easy to obtain

    The real issue is nothing takes skill to acquire in this game, it usually just takes numbers. You can have shit players in large groups do any of the dungeons in the game. Some even require another body to hit the amount of damage you need. You don't need skilled players, just enough of them...
  12. MolagAmur

    QOL Improvements for MO2 to increase player retention

    Not to be a debby-downer here, but there are 100s of posts like these...and we don't get anything back from Star Vault. Imagine actually getting on the forums and seeing a post from a dev with a list like this of things they are wanting to do for their game. Shit, even just seeing them post on...
  13. MolagAmur

    Mages: Ecumenical Changes

    The 0.5 or 1s stun to thunderlash would just be more of an annoyance instead of adding any benefit to combat imo. I agree with most the other stuff though. I told Henrik before "launch" that corrupt and fulm needed their MO1 effects back. He said "yeah we can look into that".
  14. MolagAmur

    Murderers Should Get Permadeath

    Well said. I truly think a lot of the complaints here would solve themselves this way if it were even more up to the players instead of some half-baked three strikes and you're out mechanics.