Recent content by Jackdstripper

  1. J

    The only way to balance Dex and Healing without having to rebalance PVE is to add new mechanics.

    Alvarians were balanced at the beginning of MO2, when the max dex you could get was only around 125, and to get that speed you had to sacrifice a lot if damage and hp. But then SV had to introduce masteries/trinkets/abilities and allow people to add dex on top of dex and make their clades go...
  2. J

    Realizing the extent of RMT is a quit moment

    Pretty sure that for anyone outside the 400-800 active players, MO2 is a dead game 😆.
  3. J

    Realizing the extent of RMT is a quit moment

    SV has always had a very lax attitude towards cheaters and exploiters and now RMTers. Ever since MO1 instead of clamping down on cheaters, SV has always opted to instead try and hide problem. Always denied first and quietly tried to hide everything under the carpet. Probably because its way...
  4. J

    Seriously? WTH are you guys doing with the walker models-WoW

    Thought the same thing. Why on earth did they spend time and resources to change the visual models of greater walkers anyways? There are thousands of other more pressing issues in this game. But noooooo. Instead, go and screw up how the greater walkers look. For no reason at all….now we have a...
  5. J

    Alvarins are such outliers and their playrate is absurd.

    While healing is an issue, i disagree that its the main problem. Mobility still allows you to avoid taking damage and is therefore just as important as healing for staying alive, if not more. Mobility also allows you to create distance which in turns lets you have time for healing. Thursars are...
  6. J

    Is the Fat Mage dead?

    SV learned nothing from MO1, as usual, and still hasnt addressed the fact that in a game without slow, stuns or “gap closer” the best way to avoid damage is to simply run away. therefore kiting, once again, becomes the most reliable way to stay alive. Melee keep getting damage buffs and defence...
  7. J

    Why Making Dungeons Wilderness is a TERRIBLE Idea

    I disagree. Dungeons are a very lucrative spots, as such they should be very dangerous. Risk vs reward. They should be pvp hotspots, AND they shouldn’t be so easy to solo. You should need a group to farm dungeons. Dont even get me started on soloing bosses. Anything that encourages pvpers to...
  8. J

    NA Sarducca

    Hopefully not.
  9. J

    Is the Fat Mage dead?

    As a fat mage, you pretty much have to actively parry incoming swings. turtling and healing yourself isn't very reliable nowadays with people spamming abilities all day long. If you let them get within melee range you heave to either out dps them or parry hard.
  10. J

    About the map indicator

    Mo1 didn't even have a map att he beginning…..how easy the kids have it these days. I voted no. Dont want the game to full carebear mode quite yet.
  11. J

    Feedback: The "Foot vs. Mounted" gap is a Retention Killer

    Agreed. If MAs didnt have the ability to heal while riding that would make them much more balanced. However, as it stands right now, a full MA wheelchair build can heal very well (as well as use spells), and that on top of all the other benefits makes them OP.
  12. J

    Feedback: The "Foot vs. Mounted" gap is a Retention Killer

    And thats the biggest issue with MAs in my opinion. They can always just ride away and leave, or reset the fight. Nothing truly counters them hard, except other full MAs. This is completely imbalanced. If mobility is to be their strength, then they shouldn't have so much damage, especially vs...
  13. J

    Feedback: The "Foot vs. Mounted" gap is a Retention Killer

    The only thing that extrememly OP is mounted archery at this point. Mounted magery has to go straight to cast spells which keeps it from being OP, and MC has to be on top of you which can be avoided pretty easily if you are mounted and see them coming. MAs however are uncounterable kings of...
  14. J

    Now that MO2 is Officially a 200 Pop Game

    people leaving because they lost a siege is regrettable but also unavoidable. Its going to happen regardless of how carebare you make the sieging mechanics. It shouldn’t be the reason you base the whole sieging system on. What is not cool is ninja sieging done at 3am , and also at the opposite...
  15. J

    Now that MO2 is Officially a 200 Pop Game

    My point is that SV keeps alienating everyone because of the overboard, knee jerking, flip flopping decision on major game fundamentals. Siege system is also a good example of this. We went from boulder holding, ninja sieging, walling everything, to the most restrictive, cumbersome, pointless...