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Inai's latest activity
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I
Inai
reacted to
Ronin-Cross's post
in the thread
UO Vet Feedback
with
Like
.
UO vet here too and brand new to Mortal; I agree, it's such a bad design to allow guilds to effectively gatekeep content, especially pve...
Apr 21, 2024
I
Inai
reacted to
Tasu's post
in the thread
TC and Event ideas for more player content and interaction
with
Like
.
• Territory should be based on towers and keeps. Towers are small outposts that house guards and workers. To capture a tower, a guild...
Apr 21, 2024
I
Inai
posted the thread
On the topic of gathering plants and beyond
in
Feedback/ Suggestions
.
I am the kind of guy that loves picking up plants like herbs and flowers in games. Mortal is such an immersive experience that I love...
Apr 21, 2024
I
Inai
posted the thread
The great transition from pvp-asshole-arena to community sandbox mmo
in
General Discussion
.
I feel like Mortal needs to shed alot of old baggage from its past. This will and should contain losing players. What this game set out...
Mar 26, 2024
I
Inai
reacted to
soulpcbr's post
in the thread
List of things that should be prioritized by developers. Everyone can contribute to the list by adding a comment.
with
Like
.
I believe that two more corrections are very important too: - Fix lack of audio synchronization. Sometimes the audio arrives long after...
Mar 26, 2024
I
Inai
reacted to
RPG4EVA's post
in the thread
List of things that should be prioritized by developers. Everyone can contribute to the list by adding a comment.
with
Like
.
The animals and the enemy NPCs need to use the correct physics component. They should not be able to; Easily run over a large rocks or...
Mar 26, 2024
I
Inai
reacted to
finegamingconnoisseur's post
in the thread
List of things that should be prioritized by developers. Everyone can contribute to the list by adding a comment.
with
Like
.
I would like to see an EVE Online style UI that allows you keep track of anything and everything (except obvious things like your and...
Mar 26, 2024
I
Inai
replied to the thread
Make the game's PVE more fun.
.
I'll copy my suggestions from a different thread in here, as this one is gaining more traction:
Mar 26, 2024
I
Inai
reacted to
Iloros's post
in the thread
Rare mobs and plants with random spawns
with
Like
.
For sure, that is something I have been suggesting for a long time. Random mythic creature spawns like mini bosses that you can solo...
Mar 26, 2024
I
Inai
reacted to
Jackdstripper's post
in the thread
Make the game's PVE more fun.
with
Like
.
I would just settle for the regular mob spawns to have a decent respawn rate so that one guy doesn't clear the whole spawn in 2 minutes...
Mar 26, 2024
I
Inai
posted the thread
Make actual communities outside of guilds possible
in
Feedback/ Suggestions
.
We've been building an open town for anyone to live and participate in for almost 2 years now. Obviously the TC patch was amazing for...
Mar 26, 2024
I
Inai
posted the thread
Destruction Tool - Recycling trinkets and gear for mats
in
Feedback/ Suggestions
.
Edit: Removed some text that was a little rude and unfair towards the devs. Hi, a destruction tool to get some mats out of bad...
Mar 24, 2024
I
Inai
posted the thread
Rare mobs and plants with random spawns
in
Feedback/ Suggestions
.
Hi, why don't we have like random spawns of mobs and plants with different rarities? I want to stumble upon this ultra rare flower...
Mar 23, 2024
I
Inai
reacted to
soulpcbr's post
in the thread
Make the game's PVE more fun.
with
Like
.
Make the game's PVE more fun. Currently, to do a dungeon you need to fit into one of the three groups below: - Go zerg with 30+ players...
Mar 11, 2024
I
Inai
reacted to
CherryKush's post
in the thread
Make the game's PVE more fun.
with
Like
.
Random spawning nodes (not the static garbage they have now) with a chance to find rare mats like tephra anywhere in the world. This...
Mar 11, 2024
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