Recent content by fartbox

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    The only way to balance Dex and Healing without having to rebalance PVE is to add new mechanics.

    They don't need to salvage the game, its more popular then ever in any period since subs have been instated, its growing and they are listening to feedback and making the right moves, albeit slowly, but with their limited resources they are doing excellent lately. Compare contrast patch cycles...
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    The only way to balance Dex and Healing without having to rebalance PVE is to add new mechanics.

    What happens in a real fight is that both players eventually stam out and the player with the lighter armor and less/no stamina to damage conversion and who has a higher base speed auto wins the stam war, this is exactly how mages auto win against stout Veelas in open fields. Also chasing...
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    The only way to balance Dex and Healing without having to rebalance PVE is to add new mechanics.

    I was talking about objectives that solo players can contest: UC Vessel Trolls Queens Bay Wafa Warlord At least two of these fights are finishing the fight with under 20mana. If they adjust mana to health values or potentially even dex it would likely make at least two of these impossible...
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    The only way to balance Dex and Healing without having to rebalance PVE is to add new mechanics.

    Prior to combat abilities I lobbied for 3 types of mechanics that would balance dex and healing. I think enough time has passed now that I can present my argument again on why we need these mechanics and why without them a state of balance is not possible in the presence of speed disparity and...
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    The final solution to performance, growth, territory control, resurrection and banking

    I've talked before about how restricting resurrection and banking so heavily is detrimental to the games ecosystem. I also suggested campsites, so that un-guilded players could experience the world of mortal without having to commit to a guild. Keep in mind that nearly all new players will start...
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    Cause and effect - Identifying the effect of Reckoning and pragmatic next steps.

    1. The counter reduced thing seems like a bug, theres multiple bugs with abilities now; like spear double thrust ignoring shield, the poleaxe first swing, the abilities disappearing off your bar sometimes, etc. I expect these things to get addressed over time. 2. Some of the abilities are...
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    Cause and effect - Identifying the effect of Reckoning and pragmatic next steps.

    Reckoning represents the largest change to Mortals fundamentals since the games inception, more impactful then Ele, Necro and mastery combined. Lets look at the changes together and identify the effect that they've had on the game and its ecosystem. I will go over the changes and conclude each...
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    The REAL issue with this game...

    mo2 is dangerously close to good combat as it is. It only needs the introduction of some gap closers, debuffs like greivous wounds, some mild and short term slows, some quick double strike ability with 50% damage on the second hit, and some cleaves(multiple cleaves), and the ability for mages to...
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    The REAL issue with this game...

    It's a good argument, one of the best that anyone's raised against me recently. But you forgot one thing; Accessibility. A plate of mcdonalds is 15$, a gourmet plate is 150$. The accessibility of Mcdonalds contributes to its popularity. The accessibility of PVP MMO's isn't related to their...
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    The REAL issue with this game...

    What evidence can you provide that the average concurrent for MO1 was over 200 players for its 12 year life span. Mortal online 1 released 2010. Mortal online 2 released 2022. All the data I have suggests that the average concurrent for Mortal online 1 over the entirety of its life was less...
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    The REAL issue with this game...

    My reply was in reply to the entire thread, it was only 20% longer then your original post. You said alot of things that are objectively wrong in this thread. I had to prove you wrong, but with evidence and supporting arguments, which can be time consuming. People who lack the ability to...
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    The REAL issue with this game...

    What loop do you suggest to replace trinkets for ultra end game build fine tuning? Because spoiler: This type of grind is standard for the genre. I can give examples from each of the big three (EVE,OSRS,Albion) if you are unfamiliar with mechanics employed by other studios in the genre...
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    Weapon weight material balancing was a mistake and hinders the game mechanically in ways I don't even fully understand yet.

    My goal is to remove the awkward holding ritual that footys must endure while fighting other footys. This impacts the game negatively overall; makes the tempo unsavory, artificially inflates TTK, makes fighting outnumbered harder then any other game on the market, makes spectating the game...
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    Weapon weight material balancing was a mistake and hinders the game mechanically in ways I don't even fully understand yet.

    I agree with you. And I feel like if there was ever a time to gamble on a massive game defining change. It is now. This went poorly for Runescape circa 2012. Where they tried to change their combat in favor of a more modern aesthetic. But where Runescape failed, Mortal will succeed. The combat...
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    Weapon weight material balancing was a mistake and hinders the game mechanically in ways I don't even fully understand yet.

    The reason Mortal combat looks so boring, feels so slow, is so predictable (in terms of predicting the winner) , and so reliant on ping, is because of weapon weight balancing. The entire game has been affected by this choice; All weapons have a "spool up" period before they apply damage. Mages...