Recent content by EZgold

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    Human Warcry and Tactician Clades Are Completely Imbalanced, Removes Team Fight Skill Floor

    actually I see this as a bug. that needs to be fixed
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    make map smaller

    (much) more spawn locations is sure to come in the future. they just need the time to implement them.
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    When are your fixing the terror bird mounted abuse?

    95 health (or less) on the target's horse, of course it died almost instantly. the real problem is with how little health these horses have. granted, he had a stupidly low lvl horse to begin with, but then again his attacker had a 91 health horse as well (by necessity, not by choice). if the...
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    make map smaller

    map is fine. what we need is better mounts. not necessarily faster, but definitely made out of something stronger than cardboard.
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    Mountain spider

    not really. you can do naked with a good bow and good distance
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    Mountain spider

    yes, of course
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    About pet points

    max lvl white bear requires 100 PP, but a lower lvl one can be used with 75 PP white bear is very hard to get and will definitely die as any other pet, unless you never get it out of stable. if you want to enjoy your pet it must be at least properly easy to get, so I advise focusing on the brown...
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    Weapon handles - Rework?

    scales work for grip. and they add the most durability in the grip world
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    Pets are losing levels

    it's some kind of rollback or more like desync between ALTs and MAIN pertaining to pets. A few days ago I lost some horses in MAIN and got them back in the stable when relogged to some ALT
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    Creature control says it stuck buuuut....

    some child skills level up (much) faster than their parent also, you may take points from a primary parent ending up with a limited child
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    Is the Roadmap no longer going to be updated for future content?

    I cant read the devs minds and indeed they have not updated the roadmap, but I am thinking with the total disaster of queue and having to clone Myrland to let the players in, their priority right now is making the clones work smooth and then new continent(s). Of course not everybody can work on...
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    What if Myrland instances don't fix the que problem?

    In MO1 there was just one other continent besides Myrland. And it was added after years of having just Myrland. The total number of continents in lore are I think 6, which will be introduced in the future, as they are a lot of work to do.
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    What if Myrland instances don't fix the que problem?

    There is no need for 500+ Myrland instances. Considering one instance can hold about 1500 players, up to 10 should suffice. We dont want empty servers where one player or a small group can farm unhindered and we also dont want ANY queue (except maybe for the main server).
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    What if Myrland instances don't fix the que problem?

    Haven has no que what so ever and that's where the majority of population is "playing" right now. Enough Myrland instances will definitely resolve the que problem. I think we need to be able to see the servers load before choosing one and to prevent resource exploiting I wouldnt mind a half...
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    Let players change Myrland instances BEFORE logging in

    Having to wait hours of queue to log in just to be able to change your login to less waiting is obviously a horrible design. We need to be able to choose the server (instance) before entering the queue. And we need to see how many players or at least how loaded the servers are. So we can make an...