Recent content by ESGOAT

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    Gold and Item limit when leaving haven should be removed.

    I get why it was done at launch, people were making money too fast by having a geared character in haven farm gold to people who just left, traded to gold to someone on mainland and re-rolled, but now that the in game economy is more mature, there are so many ways on mainland to make gold per...
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    Really bad game Bug

    Your character does stay in the world, but just alt f4-ing and relaunching the game might get you back in quicker than the logout time.
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    Really bad game Bug

    not a fix but if you ever need to relog quickly, its quicker to alt+F4 and then start the game again
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    Oghmir nerf suggestions

    I don't think oghmirs need a nerf yet, tower shields absolutely do, but a big reason oghmirs are op is because tower shields are op, and oghmirs biggest gimmick is that they wear the heaviest armor. Oghmirs already have access to their whole kit (heaviest armor + longbows) the only new content...
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    Body Mastery Skill

    One thing I find about the game is that build varieties within specific roles have little variation and are kind of boring. E.g. If you are a foot fighter I know what 900/1100 of your primary points are. Here is a new set of skills to add more variety to the game. -Body mastery (Primary)...
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    Tower Shield Mages Need to Go.

    Its kind of a boring fix but maybe they should just make shields not reduce damage when on your back. With the ability equip it instantly there's ways to avoid any debuff it gives, so unless they gave it debuffs and a super long equip/unequip time which doesn't sound good either. It might also...
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    Make savage mantle invisible to wearer

    It's a problem but also because it's bulky at the shoulder and also quite wide it hides animations very well, the reduced vision (almost no vision when on horse and looking right) is a bit much right now, but without it the item is just p2w.
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    Ritualism Rework

    BENEFITS OF THIS NEW SYSTEM -EASY-ISH CHANGE, even though this proposal was quite long, the only big piece of content that will require extensive development time is the abilities (which are already coming in one form or another for ritual pets), and these can be added one at a time over...
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    Ritualism Rework

    Why rework Ritualism? Currently ritualism works very similar to taming with some slight variations. This is fine, but when we consider the subject matter of a necromancer casting spells/rituals that are so evil that guards will attack them on sight, the game play that supports the lore has a...