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Eldrath's latest activity
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Eldrath
replied to the thread
Taming and Animal Care (As they are now) Should be Crafting Skills
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My arguments are straight forward. Which one do you need more explaination for? You can have a fully skilled fighter (minus CC, adv. CC...
Yesterday at 12:51 PM
Eldrath
replied to the thread
Taming and Animal Care (As they are now) Should be Crafting Skills
.
Let me give you a run down: taming + animal care = 2 primaries domestication: 7 primaries There is not reason not to break up those 7...
Yesterday at 9:41 AM
Eldrath
replied to the thread
Taming and Animal Care (As they are now) Should be Crafting Skills
.
Bump. Since Henrik mentioned on Discord that we will probably have 1100 points in each tree this is more relevant than ever for SV to...
Saturday at 4:36 PM
Eldrath
replied to the thread
Optimization !?
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I would put that under polish and the game needs a lot of it.
Saturday at 2:02 PM
Eldrath
reacted to
Kaemik's post
in the thread
Show us your inner Dark
with
Haha
.
This makes sense to me. Aside from the lawful aspect (I lean more neutral or even chaotic-good), I have a very paladin-type outlook on...
Saturday at 2:03 AM
Eldrath
replied to the thread
Lack of offline protection will cost the game
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Sure, that could happen. It´s part of the sandbox. I´ve yet to see anyone come even close to what your describing without being...
Friday at 4:11 PM
Eldrath
replied to the thread
Lack of offline protection will cost the game
.
Yes, if you are terrible at playing the game taking down someones assets will be very hard with my proposal. That is working as intended...
Friday at 1:13 PM
Eldrath
replied to the thread
Lack of offline protection will cost the game
.
Let´s not forget how necessary they became at the end of MO1 lifecycle. If sieging is the way nearly all conflicts are waged rather than...
Friday at 11:37 AM
Eldrath
reacted to
chingaperros's post
in the thread
GK monopoly on best resources needs rework.
with
Like
.
There wont be walls outside keeps, if a guild wants to theoretically lock down the tephra then they would have to camp it 24/7 and pvp...
Friday at 10:48 AM
Eldrath
reacted to
Yeonan's post
in the thread
Lack of offline protection will cost the game
with
Like
.
I view that as a feature, not a bug.
Thursday at 3:23 PM
Eldrath
reacted to
Handsome Young Man's post
in the thread
Territory Control / Assets: Gates, they sucked. [Poll]
with
Like
.
I've just opted to ignore it or put very low amounts of efforts into responses because unless I read a compelling point I don't give it...
Thursday at 11:32 AM
Eldrath
replied to the thread
GK monopoly on best resources needs rework.
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Rocks are a weird one though, since they should be distrbuted according to the lore. Looking at the current nodes it´s granum...
Wednesday at 12:14 PM
Eldrath
reacted to
Godkin Veratas's post
in the thread
Show us your inner Dark
with
Love
.
An absence of faith in of the gods can lead to all manner of personality defects. This test may be an accurate reflection, we may need...
Tuesday at 10:31 PM
Eldrath
replied to the thread
GK monopoly on best resources needs rework.
.
SV should go back to the original design where living in certain places had drawbacks. GK did not have a food vendor by design, but...
Tuesday at 5:31 PM
Eldrath
replied to the thread
How Psycho are Mortals
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The gods love you and they want you to know.
Tuesday at 11:10 AM
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