Search
Search titles only
By:
Search titles only
By:
Menu
Home
Forums
New posts
Search forums
What's new
New posts
New profile posts
Latest activity
Members
Current visitors
New profile posts
Search profile posts
Members
Log in
Register
Search
Search titles only
By:
Search titles only
By:
Menu
Amadman's latest activity
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
Amadman
reacted to
Bicorps's post
in the thread
Nights have become ridiculous
with
Like
.
People complaints but in reality they dont really know why. We just need multiple way to light our night ( different light source we...
Wednesday at 1:47 PM
Amadman
reacted to
Teknique's post
in the thread
Nights have become ridiculous
with
Like
.
I would prefer immersion over ease of gameplay in this case. Keep the dark nights, keep the gamma "fix"
Wednesday at 1:45 PM
Amadman
reacted to
Bogler's post
in the thread
Nights have become ridiculous
with
Like
.
Keep dark nights in the game, don't listen to the crying babies who want constant ability to fight and roam when they want. Get a torch...
Wednesday at 1:45 PM
Amadman
reacted to
a.out's post
in the thread
Nights have become ridiculous
with
Like
.
Well .. I mean ... people are stupid what should I say. :p Fact of the matter is is that it fits this game like no other. Its goal is...
Wednesday at 1:44 PM
Amadman
reacted to
a.out's post
in the thread
Nights have become ridiculous
with
Like
.
I always liked dark nights. It gives purpose to player made light sources (and now Nightvision gifts). I greatly disliked the removal of...
Wednesday at 1:44 PM
Amadman
reacted to
Xunila's post
in the thread
Nights have become ridiculous
with
Like
.
I like it. Always use a torch and later use camp fires when they are in the game. The dark night is short, only about 25% duration of...
Wednesday at 1:44 PM
Amadman
reacted to
cwall's post
in the thread
Nights have become ridiculous
with
Like
.
I also like it. Super dark nights are immersive as fuck. Better have nightvision or a torch, although a torch is risky. Traveling at...
Wednesday at 1:43 PM
Amadman
reacted to
PatWins's post
in the thread
Nights have become ridiculous
with
Like
.
I like it. Will lead to some pretty interesting scenarios. Groups could roll up on each other in the night without knowing it. Players...
Wednesday at 1:43 PM
Amadman
reacted to
huckbuck's post
in the thread
Final stress test 25th of March
with
Like
.
Not sure if this is known, but this message went out to investors yesterday. Google translate: Star Vault AB (publ) ("Star Vault" or...
Wednesday at 1:41 PM
Amadman
reacted to
Xunila's post
in the thread
Pros and Cons of a too huge Gameworld. + Ideas for a Fasttravel Option with restrictions, so no Materials, large Forces or Bolders can be transported
with
Like
.
I like the new and larger map very much, because the game becomes much more local! And when thinking about the next years with some more...
Feb 16, 2021
Amadman
reacted to
Rhias's post
in the thread
BIG FIGHT ! Stress test ! 13.02.2021. 20:00 GMT + 3
with
Like
.
Was a cool event. My perspective of the first fight:
Feb 15, 2021
Amadman
reacted to
Rudakov's post
in the thread
BIG FIGHT ! Stress test ! 13.02.2021. 20:00 GMT + 3
with
Like
.
Feb 15, 2021
Amadman
reacted to
Skydancer's post
in the thread
Increase appeal to larger audience
with
Like
.
I think you'll find 100 units of any resource in the game will weigh 1kg in your inventory - bricks or feathers
Feb 10, 2021
Amadman
reacted to
ThaBadMan's post
in the thread
Musical Instruments in Myrland
with
Like
.
Very true, but then again musical instruments are important for all RP, atmosphere and for events. A very needed basic in any MMORPG...
Feb 9, 2021
Amadman
reacted to
Ibarruri's post
in the thread
Musical Instruments in Myrland
with
Like
.
I was recently talking to my old friend Speznat and it occurred to us that it would be great if someday musical instruments were...
Feb 9, 2021
Top
Bottom