Do not Tie Clade Gifts to things like farming Risars.

Tehmudjin

Active member
May 28, 2020
58
115
33
Inside your palisade
THe problem here is that many players are only here for PvP. They want to "finish" their char ASAP so they can start playing the game they way they want to. Clade gifts is a huge advantage in PvP, so every PvPer will have to dungeon crawl against their will to finish their character.

How about getting the Clade Gift experience from handing in Risar Heads? That way players can earn it by playing their own role and make money the way they want to.
 

KermyWormy

Well-known member
May 29, 2020
270
288
63
California
THe problem here is that many players are only here for PvP. They want to "finish" their char ASAP so they can start playing the game they way they want to. Clade gifts is a huge advantage in PvP, so every PvPer will have to dungeon crawl against their will to finish their character.

How about getting the Clade Gift experience from handing in Risar Heads? That way players can earn it by playing their own role and make money the way they want to.
I hate what SV has done here with the clade gift experience...they picked the absolute worst possible way to implement it besides maybe just selling them for cash monies imo.

It's the exact kind of system you'd expect to find in every other crap generic or otherwise theme park game, and it has no place in mortal...Henrik should know this...like wtf man?
 
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Necromantic

Active member
Jun 9, 2020
348
223
43
THe problem here is that many players are only here for PvP. They want to "finish" their char ASAP so they can start playing the game they way they want to. Clade gifts is a huge advantage in PvP, so every PvPer will have to dungeon crawl against their will to finish their character.
What I always have a problem with with the whole "finish a character asap" or general grind yourself to the max before you actually just play the game is that it defeats the whole purpose of having a progression system at all. The only thing to actually make progression interesting is for it to take time.
And I don't see a lot of people wanting that nor do I see SV ever implementing it, and by that alone it will always just be a grind with too much hindrance for people that want their stuff asap and too little meaning for people that actually want to progress their characters as part of their gameplay.

The game needs more specializations or things to work on for your character long term. But with every layer added people are going to complain that it adds more things for them to "maximize".