WE NEED:

Emdash

Well-known member
Sep 22, 2021
3,439
1,104
113
Once again, I will outline what I feel are problems with the game and the solutions. There are a lot of mechanical issues that may never be fixed, but I am going to ignore them for now and simply speak of overarching issues.

TERRITORY CONTROL / SIEGE: The game has gotten soft and stagnant, siege windows are definitely a contributing factor. I would like to see no siege windows in WILDERNESS, at the very least. I would prefer a system that was more nuanced and makes structures placed in more valuable places more vulnerable, but to just remove siege windows in wilderness, as wilderness attempted to override the flag system, I think would be a good test of a no-siege system, to see if it invigorates the game.

ECONOMY: We still don't have player brokers. We put up outposts, we put up caravan camps; even if there are no player brokers, it would be nice to add some broker areas in the wild so that people can sell in different spots. That is a big issue with economy, believe it or not, and I think that was one of the most positive sandbox parts of MO1.

There also needs to be a redefined task system to lean more into the economy instead of just dead-space 'random' tasks that give gold and clade, make them be related to need, change parcel running so that people will get clade to transport, make the world active!

WAR: Am I the only one who misses the Eternal 200g wardec? haha. Maybe that was a bit imbalanced, but there should definitely be a way to be able to fight an enemy without having to pay upkeep or be time limited. If you are getting dec'd out of the game, it's time to make changes to your behavior or make peace / offers. Open PVP has led to a lot of grief, i am sure, but it also allows to force people to make a choice or change their behavior, and that is an essential sandbox mechanic. Although I would prefer that people still be able to gear up in towns, that is the only advantage that I think people should get. If you are offended by someone, you should be able to drop a dec and hold it. Again, a more nuanced system would be nice as well, but it should generally allow for that.

EARLY GAME: Why are we still dicking around with spamming up our levels? Certain things make sense, others don't. Fix that. I want to see a mastery system that goes up by playing in Nave. If you make it so that it evolves more organically, to get people to a certain level just by doing normal playstyle things, opposed to being like GET 2 DA BANDIT CAMP, people will feel a sense of progress and attachment to their characters. Of course, this happens with bandits, too, but not everyone goes in like that, so it doesn't work.

SUB MODEL: The model isn't bad, but people need more time. We need THREE MONTH SUBS with new purchases. We need better deals on long term. Sub-token PROBABLY makes sense. I would love to hear the argument against it. Do not make the game f2p. Do not add cash shop. Trust the vision.

PEACE
 

Iloros

Active member
Dec 14, 2023
61
10
28
Once again, I will outline what I feel are problems with the game and the solutions. There are a lot of mechanical issues that may never be fixed, but I am going to ignore them for now and simply speak of overarching issues.

TERRITORY CONTROL / SIEGE: The game has gotten soft and stagnant, siege windows are definitely a contributing factor. I would like to see no siege windows in WILDERNESS, at the very least. I would prefer a system that was more nuanced and makes structures placed in more valuable places more vulnerable, but to just remove siege windows in wilderness, as wilderness attempted to override the flag system, I think would be a good test of a no-siege system, to see if it invigorates the game.

ECONOMY: We still don't have player brokers. We put up outposts, we put up caravan camps; even if there are no player brokers, it would be nice to add some broker areas in the wild so that people can sell in different spots. That is a big issue with economy, believe it or not, and I think that was one of the most positive sandbox parts of MO1.

There also needs to be a redefined task system to lean more into the economy instead of just dead-space 'random' tasks that give gold and clade, make them be related to need, change parcel running so that people will get clade to transport, make the world active!

WAR: Am I the only one who misses the Eternal 200g wardec? haha. Maybe that was a bit imbalanced, but there should definitely be a way to be able to fight an enemy without having to pay upkeep or be time limited. If you are getting dec'd out of the game, it's time to make changes to your behavior or make peace / offers. Open PVP has led to a lot of grief, i am sure, but it also allows to force people to make a choice or change their behavior, and that is an essential sandbox mechanic. Although I would prefer that people still be able to gear up in towns, that is the only advantage that I think people should get. If you are offended by someone, you should be able to drop a dec and hold it. Again, a more nuanced system would be nice as well, but it should generally allow for that.

EARLY GAME: Why are we still dicking around with spamming up our levels? Certain things make sense, others don't. Fix that. I want to see a mastery system that goes up by playing in Nave. If you make it so that it evolves more organically, to get people to a certain level just by doing normal playstyle things, opposed to being like GET 2 DA BANDIT CAMP, people will feel a sense of progress and attachment to their characters. Of course, this happens with bandits, too, but not everyone goes in like that, so it doesn't work.

SUB MODEL: The model isn't bad, but people need more time. We need THREE MONTH SUBS with new purchases. We need better deals on long term. Sub-token PROBABLY makes sense. I would love to hear the argument against it. Do not make the game f2p. Do not add cash shop. Trust the vision.

PEACE
Ignored Alvarins being beyond overpowered which is arguably the biggest balance issue. I juat watched a vid of 3 Alvarins beating like 14 people including mostly non Alvarins.
 

Emdash

Well-known member
Sep 22, 2021
3,439
1,104
113
Ignored Alvarins being beyond overpowered which is arguably the biggest balance issue. I juat watched a vid of 3 Alvarins beating like 14 people including mostly non Alvarins.

your whole bedroom is half-torn pictures of alvarins crossed out with red strings connecting them to form the word 'NERF.'

You like the game, but you just want combat balance, which is cool... but most people don't like the game or feel very bored by it. You are basing your view on the faulty assumption that the game is good BUT alvarin is trash. There are a lot of trash mechanics in the game. There are things they can fix without heavy programming and balance that will make the game better imo.
 

Iloros

Active member
Dec 14, 2023
61
10
28
your whole bedroom is half-torn pictures of alvarins crossed out with red strings connecting them to form the word 'NERF.'

You like the game, but you just want combat balance, which is cool... but most people don't like the game or feel very bored by it. You are basing your view on the faulty assumption that the game is good BUT alvarin is trash. There are a lot of trash mechanics in the game. There are things they can fix without heavy programming and balance that will make the game better imo.
It isn't and Alvarins are the biggest gameplay issue rn