Twitch Stream June 2nd 2022 Summary

Robmo

Community Manager
Staff member
Dec 9, 2021
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Twitch Stream June 2nd 2022 Summary

Pre-Patch Trinkets

There was an issue with Tier 1 and Tier 2 Trinkets stat generation when we launched it with Patch 1.0.3.9. This has been fixed with Patch 1.0.3.10. However, the old trinkets are not working the way we intend and will be fixed next patch. They should bump up Tier levels based on their stats.

Necromancy

Henrik showed off some Necromancy and talked about it in some details. Here is some relevant information. There are three categories of Necromancy Pets/Summons, the first one is called Quick Summons.
Quick Summons – You can summon Risen Walkers, Risen Strong Walkers (Faster). Risen Greater Walkers (Stronger). You will need a spell to be able to take control of them and command them to attack. Currently it gives you small caps to mana. These do not require Pet Points right now.

Necromancy Pets are illegal and currently not allowed in cities.

To learn Necromancy there will be multiple ways to gain certain knowledges. Dungeons, Spellcasters, ruins, etc.

Necromancy Spells

Raise Walker

Raise Greater Walker

Raise Strong Walker

Control Undead – Take control of and Undead.

Command Undead – When cast on a target all undead you control will attack the target.

Benumb Mind – Break the targets concentration reducing mana regen and blocks creature from using magic.

Atrophy – Fill the targets lungs with black smoke reducing its stamina regen and decreases creatures movement speed.

Death Hand – Drains health from your target and heals yourself.

Cloud of Ashes – Summon a black sphere that blinds and slightly damages whoever is in it.

Miasma – Summon a thick poisonous smoke that damages any target within its area.

Akh Bond – Connect you akh with the akh of a pet. Part of the damage dealt to you will be dealt to the pet instead.

Blind – Blind your target.

Mental Leech – Drains mana from your target and replenishes your own.

Sacrificial Heal – Sacrifice all undead under your control to heal the target.

Auw Surge – Spirits flies straight forward from the caster and damages any target it flies through.

Crawling Hands – Move all loot in an area around you close to the target.

Sacrificial Eruption – All undead you control around the target will explode and deal damage.
 
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manure

Active member
May 7, 2022
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Twitch Stream June 2nd 2022 Summary

Pre-Patch Trinkets

There was an issue with Tier 1 and Tier 2 Trinkets stat generation when we launched it with Patch 1.0.3.9. This has been fixed with Patch 1.0.3.10. However, the old trinkets are not working the way we intend and will be fixed next patch. They should bump up Tier levels based on their stats.

Necromancy

Henrik showed off some Necromancy and talked about it in some details. Here is some relevant information. There are three categories of Necromancy Pets/Summons, the first one is called Quick Summons.
Quick Summons – You can summon Risen Walkers, Risen Strong Walkers (Faster). Risen Greater Walkers (Stronger). You will need a spell to be able to take control of them and command them to attack. Currently it gives you small caps to mana. These do not require Pet Points right now.

Necromancy Pets are illegal and currently not allowed in cities.

To learn Necromancy there will be multiple ways to gain certain knowledges. Dungeons, Spellcasters, ruins, etc.

Necromancy Spells

Raise Walker

Raise Greater Walker

Raise Strong Walker

Control Undead – Take control of and Undead.

Command Undead – When cast on a target all undead you control will attack the target.

Benumb Mind – Break the targets concentration reducing mana regen and blocks creature from using magic.

Atrophy – Fill the targets lungs with black smoke reducing its stamina regen and decreases creatures movement speed.

Death Hand – Drains health from your target and heals yourself.

Cloud of Ashes – Summon a black sphere that blinds and slightly damages whoever is in it.

Miasma – Summon a thick poisonous smoke that damages any target within its area.

Akh Bond – Connect you akh with the akh of a pet. Part of the damage dealt to you will be dealt to the pet instead.

Blind – Blind your target.

Mental Leech – Drains mana from your target and replenishes your own.

Sacrificial Heal – Sacrifice all undead under your control to heal the target.

Auw Surge – Spirits flies straight forward from the caster and damages any target it flies through.

Crawling Hands – Move all loot in an area around you close to the target.

Sacrificial Eruption – All undead you control around the target will explode and deal damage.

What the heck ?
There are 17 necromancy spells while only 9 or 10 ecumenical spells ?
And only like 3 or 4 ecumenical spells that are actually useful since the majority of them blows...

I think good magic should be given some love too ! 😰

Bah... anyway, whatever.

All I really want to know is : when are you gonna release thieving ???
 

Edyran

Member
Jan 27, 2022
43
14
8
What the heck ?
There are 17 necromancy spells while only 9 or 10 ecumenical spells ?
And only like 3 or 4 ecumenical spells that are actually useful since the majority of them blows...

I think good magic should be given some love too ! 😰

Bah... anyway, whatever.

All I really want to know is : when are you gonna release thieving ???
Directly after the graveyards and outer npc cities have patrolling guards
 

manure

Active member
May 7, 2022
272
184
43
Directly after the graveyards and outer npc cities have patrolling guards

You really like guards patrolling the wilderness, dont you ?
A good and peaceful safe area... thats what you defend.

I ask again : are you absolutely sure you re playing the right game for you ?


Gentlemen... I present you : Edyran...A Mortal Online player asking for safe areas and guards outside towns.

What comes next ?
Are you gonna ask for immortal pets as well ?
How about no more looting ?
So, nobody loses equipment anymore.

Yes... Edyran... look how perfect for you :

Guards out of town PLUS no item loss PLUS no pet loss !!
Damn... very good, isnt it ?
 

Tzone

Well-known member
May 16, 2021
2,468
1,446
113
The koto guards at meduli need to go for sure. But I would love to see guard camps and patroling guards from camp to camp in the future.
But they need to get rid of non witness murder reporting, If a guard didnt see it then it didnt happen.

Small guard camps out in the wilderness would give some safety net to lesser skilled players as a place to flee too. But those guards should still be fightable so if the predator player is strong enough he can still kill his prey even with guard help, in some situations.

Then the farther you are away from town the less guard camps their are.
 

Robmo

Community Manager
Staff member
Dec 9, 2021
300
286
63
The koto guards at meduli need to go for sure. But I would love to see guard camps and patroling guards from camp to camp in the future.
But they need to get rid of non witness murder reporting, If a guard didnt see it then it didnt happen.

Small guard camps out in the wilderness would give some safety net to lesser skilled players as a place to flee too. But those guards should still be fightable so if the predator player is strong enough he can still kill his prey even with guard help, in some situations.

Then the farther you are away from town the less guard camps their are.


On test it looks like they are gone atm
 
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