Mortal Online 2, at its core, is a brutal sandbox where non-consensual PvP reigns supreme. While this appeals to a niche audience, the unchecked feedback loop it creates is self-sabotaging—an insular, inbred society where negative traits are reinforced, and positive ones are systematically bred out.
Griefing, enabled by a broken and toothless justice system, doesn’t just happen—it thrives. The system doesn’t merely fail to deter griefing; it actively facilitates it. This drives off new players—those who could contribute to a more diverse and vibrant community—and instead cultivates an environment that rewards predatory and toxic behavior.
The normal player—the one who values fairness, community, and progression—leaves. What remains are three groups:
The result? A community that not only alienates newcomers but actively perpetuates its own toxicity. And the justice system, or what little exists of it, only accelerates this cycle. When griefers can kill in plain sight, return moments later as blues, and exploit mechanics meant to preserve balance, the message to new players is clear: This game isn’t for you.
This isn’t an argument to abolish the brutal nature of Mortal Online 2. Non-consensual PvP is its lifeblood. But the unchecked feedback loop that feeds on itself is not sustainable. Without intervention—without meaningful justice reform—the game will remain a playground for griefers and a temporary graveyard for everyone else. The latter will hang around just long enough to be fodder for the griefers’ desires and impulses before leaving.
In fact, one has to wonder if Star Vault solicits new players solely for this purpose—new blood, rotated in as necessary to satiate its current subscriber base.
If this resonates, or you’ve seen the effects firsthand, share your perspective. Together, we can shed light on the problem and push for a future where the strong still survive—but within a balanced, thriving ecosystem.
Griefing, enabled by a broken and toothless justice system, doesn’t just happen—it thrives. The system doesn’t merely fail to deter griefing; it actively facilitates it. This drives off new players—those who could contribute to a more diverse and vibrant community—and instead cultivates an environment that rewards predatory and toxic behavior.
The normal player—the one who values fairness, community, and progression—leaves. What remains are three groups:
- The Strongest and Most Ruthless:
Players who can outsmart or overpower griefers. They are few, elite, and thrive on the game’s chaotic lawlessness.
- The Converts:
Those who initially resisted the chaos but eventually succumbed to it, adopting the “when in Myrland, do as the Myrlanders do” mentality. These players abandon any semblance of civil behavior, embracing the game’s dog-eat-dog ethos. This group often absorbs members of the first category.
- The Bullies by Nature:
Perhaps the most troubling group. These are the players who were drawn to Mortal Online 2 specifically because of its broken justice system. They revel in the freedom to harass, exploit, and dominate others without meaningful consequences. For them, the game is the perfect outlet for virtual bullying, and any attempt at reform would threaten their playground of unchecked power.
The result? A community that not only alienates newcomers but actively perpetuates its own toxicity. And the justice system, or what little exists of it, only accelerates this cycle. When griefers can kill in plain sight, return moments later as blues, and exploit mechanics meant to preserve balance, the message to new players is clear: This game isn’t for you.
This isn’t an argument to abolish the brutal nature of Mortal Online 2. Non-consensual PvP is its lifeblood. But the unchecked feedback loop that feeds on itself is not sustainable. Without intervention—without meaningful justice reform—the game will remain a playground for griefers and a temporary graveyard for everyone else. The latter will hang around just long enough to be fodder for the griefers’ desires and impulses before leaving.
In fact, one has to wonder if Star Vault solicits new players solely for this purpose—new blood, rotated in as necessary to satiate its current subscriber base.
If this resonates, or you’ve seen the effects firsthand, share your perspective. Together, we can shed light on the problem and push for a future where the strong still survive—but within a balanced, thriving ecosystem.