The Criminal gray status should last longer.

Najwalaylah

Well-known member
May 28, 2020
1,043
1,006
113
37.76655478735988, -122.48572468757628
How does one win a 5v1? Especially when the fight starts with the 1 person being back stabbed by the 5 people while the one person was attacking a zombie in the graveyard or mining a rock with a pickaxe? By the time you even realize what going on the 5 players ganking you would have already murdered you before you could even turn around.
He was just being sarcastic.
I mean makes sense usually when a group starts PKing near a town they're only killing guildless players who are clearly not experienced at the game or ganking people in a 3-5v1. But the moment anyone with gear who knows what their doing comes up they run away as fast as they can an hide until their gray status is gone than cry about how they got zergged.
And that's why they don't get sympathy when they cry about that. Crocodile tears.

It's common knowledge that most of the reward of much criminal action takes place before the victim of the crime knows it or can do anything about it, and that most of the risk takes place after the crime has succeeded. This all by itself suggests that a sufficiently long period of being flagged as a criminal must be given.
 

Turbizzler

Well-known member
May 28, 2020
326
450
63
Fabernum
PKing is bad because people are having fun before persistent release. The test environment allows it through 100x skilling, making constant rerolling to troll/meme viable. Going red or losing your rep doesn't mean a thing when you can just reroll with ease.

Things will drastically change when skilling is at it's intended pacing and the time investment involved in progressing your character, wealth and reputation takes a long time.