Small QoL things that can make the game much better right now

Wicc

New member
Jan 9, 2023
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These are small things that, in my opinion, don't require new 3D models or extensive development time, and some of them could be introduced before Reckoning or ultimately before the new continent release.

Resting
- No Mana Regeneration penalty from wearing armor when Resting.
- Meditation and Active Regeneration should be secondary.

New Players
- Leveling some skills should be faster.
- Mastery opens at Clade 15.
- Create books that can level any skills to 90.

Mounts and pets
- More Horse (mount) spawns around Myrland.
- All non-attack rideable pets need Taming level 0 and require max 25 Pet Points when 125 with max lores.
- Ritual pets shouldn't make you a criminal.

Items
- 1, 5, and 20 unit potion vials.
- Arrows should stack by 1000 units.
- Usable Ritual circle as a house decoration.
- Tower Shield STR requirement and Character SIZE (Height) requirement depending on shield size and type.
- Tower Shields should have a lower weight.
- Oghmir Pipes should have more than 1 use.
- Skadite and Gold Fluxes should be easier to obtain via Spiritism from higher tier Spirits.
- Silver and Gold Fluxes should drop more often.

Bounty Hunting
- Bounty Hunting rewards must be bigger (more gold, at least 10x more XP).
- Bounty Hunting targets require only 5 murders instead of 10.
- Bounty Hunting should give you a target that is within max 3000 meters range, is active for at least 30 minutes, and isn't in a player-built house.
- Bounty Hunting Crow should be a Soulbound item with unlimited uses.
- When the Bounty Hunted target is eliminated, the Bloodsoaked Contract shouldn't disappear on death.

Magic
- Earthquake should have a Balance skill check and damage to dismount threshold like Blunt damage.
- Blind needs a longer duration to be usable.
- Command Undead shouldn't require any reagents or make it use just Bone Tissue.
- Summons created by Raise Strong/Greater Walker should be already controlled by the caster.
- Control Undead should always steal the Walker.
 
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Wicc

New member
Jan 9, 2023
4
4
3
Resting
It is so annoying having to take off your armor before you can rest and regenerate your mana. This is just a bad design, no excuse for that. HP and stamina regen are not affected by equipped armor weight, why should mana be?
If you want to say that it made mages vulnerable when resting, you can just flat increase the damage they take when resting buff is on. Also resting should be faster in general, that's why I also ask for Meditation and Active Regeneration to be secondary. I understand this could enable everybody to just reset mid-fight, so to counter it, the regeneration potential should have a ramp-up time. So basically, the player would have the full regeneration after 5 - 10 seconds of resting.

New Players
Before Mastery, you could build a PvP-ready character in a week or two and then easily join your friends on their adventures. Since Mastery, it will take more than a month. Because, before most builds were PvP ready around clade 15 (except Thursars), right now you need at least 90 Mastery. Making Mastery available on clade 15 would drastically reduce the time the new and returning players need to join their friends/guildies in the game.
Create books that can level any skills to 90 (eg. Blocking, Weapon skills, Magic). Make them drop at different POIs around the map. It will also make the POIs more interesting to explore.
Some Action skills like Subsisting, (Heavy) Armor Training, Landing Technique, Passive Regeneration, Knockback Resistance, etc. take forever to level up, yet they might be essential for PvP. Make them easier to level up (by lowering the amount of XP) or create books that will max them out. Ideally both.
All of it is necessary for a new and returning player retention after the Reckoning patch!

Mounts and pets
Most of the time players spend in the game (sadly) consists of traveling, and losing your mount is so easy. There shouldn't be more than 5 minutes of walking before a player can tame a new mount ANYWHERE on the map except in dungeons.
I don't really understand why Ritual pets crim you up. It is so annoying to be a ritualist in a world where every TC guard hits you and crims you up. Please make Ritual pets red instead.

Items
I know you want to introduce the glassblowing profession, but until it's done WE NEED OTHER VIAL SIZES!
I know there has been a talk about Tower Shield change, but it is important that it is done correctly (finally). STR and Height requirement for Tower Shields. Reduce the weight back to normal. Oghmir should be able to wear a full Steel Plate Set with a Small Greywood/Steel Tower Shield without any Mastery or Free Armor Weight amulet. I think it's ok for mages to have a round shield, please let them have that, but some shield size limitations should apply.
It is so annoying to be an Oghmir and have to constantly fill your inventory with Pipes. Make a single pipe last 20 uses. Or make it soulbound with unlimited use, but it should consume Ichor instead.
Making flux drop more should make trinkets more available for new players and reduce the need to buy gold on the internet. Higher-tier metal trinkets like Skadite and Oghmium have a low value compared to Silver and Gold because you realistically can't roll them right now. This is a bad game design.

Bounty Hunting
Bounty Hunting could be such a good part of the game, it just needs small tuning. Right now it is super tedious to do any Bounty Hunting. The murderer pool is small, they are often far away or hidden inside houses. The success rate is small and the rewards are a joke compared to Soldier and other Tasks.
Being forced to fill my inventory with birds is also annoying. It would be nice if we could buy unlimited use soulbound bird at the Taskmaster for Bounty Hunting Coins. Or/and make the vendor Crow multiple use or at least stack by 100.

Magic
There is nothing players wanted more for a longer time than Earthquake balance. This is long overdue!
More spells need small adjustments. I didn't include Elementalism, because there is so much of them. But some mages can post suggestions for other spells.

Please try to introduce some QoL changes to the Reckoning patch, otherwise you will be slowly losing players that you gain after the patch. The game got so much better over the years. I only wish it would be released in the current state 3 years ago, we would have a much bigger population.
 
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