Patch Notes 0.0.0.73 |Piwi2point0's Test Report

Piwi2point0

New member
Sep 13, 2020
27
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the Netherlands
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Legend:
✅ = Feature Works & has been checked
❌ = Feature doesn't work as supposed to be.
❓= Additional questions from tester about the feature
➕= Suggestion the Tester would like to see added to the feature
? = Personal Notes & Game Findings about the Feature

Patch Note Source

This is the List to test:
___________________________________________________________________________________________________________________________________________

Added:

  • Added Gaul'Kor city.
  • Added Gaul'Kor as a starting option.
  • Added world landscape around Gaul'Kor area.
  • Added first iteration of bandages
  • Added support for home priest, when alive you can use a priest to set it as your home, when dead you can decide to teleport back to your home priest.
  • Added simple currency widget to all items showing how much the item is worth when sold to a vendor in their tool-tips.
  • Added support for vendors.
  • Added a Material Vendor that hands out materials for crafting.
  • Added Bandages to the Material Vendor.
  • Added support for overriding right click tool-tip. When you have windows open the right click on items in the inventory can now override it's default behavior. This is currently added to vendors,trade and crafting. So if you want to add crafting materials simply right click the material to add it to the first empty slot.
  • Added support for trading with other players.
  • A few emotes have been added for initial testing. Type /emote in local chat to list them.
  • Added a VERY experimental DLSS support for NVidia cards that support this feature. Currently this will sometimes show a watermark on the screen we have checked with NVidia and they are OK with us using this DLL for the alpha test for testing purposes.
  • Added Poleswords to weapon crafting.


Changes:

  • Weapon crafting balance updates.
  • The player is now allowed to attack again directly after a successful hit, without waiting for the whole animation to finish.
  • Attacks now have four stages instead of three. Previously [charge, hold, release]. Now [charge, hold, release, recovery].
  • The player is now allowed to attack again when entering the recovery stage.
  • All weapon animations updated to support new melee combat setup, resulting in a slight change in feel.
  • Added longer blend times between attacks to improve fluidity.
  • Daggers no longer have handle Tracing.
  • Crafting buttons are now held until one item is created then released and held again for the next item.
  • Logout timers will now cancel upon taking damage.
  • Updated a bunch of tool-tips.
  • Splitting stacks are now a bit prettier.
  • Increased the high latency kick threshold.
  • Improved lighting setup in paperdoll.
  • Improved lighting in login screen to remove green tint.
  • Improved loading screen transitions.
  • Updated light intensity at night.
  • Cloud light intensity updated.
  • Updated the moon texture.
  • High quality models and textures are now forced in the crafting preview.
  • Stacking items now correctly add to the stack you drop on instead of the one your are holding.
  • Removed the swing animation turn slowdown, it's now just affected by the normal turn cap.



Fixes:

  • Fixed landscape "wires into the sky" that could sometimes be visible at certain angles.
  • Fixed lots of random landscape issues! (Please keep reporting them)
  • Crafting now more correctly decides what items goes into what slot.
  • Fixed a rare crash on the server.
  • Fixed a couple of rare client crash.
  • Enabled temporal anti-aliasing in paperdoll if it is enabled in settings.
  • Fixed wonky walking animations.
  • Players no longer occasionally sink into the ground after jumping.
  • Spear no longer attaches to a hip-harness instead of a torso-harness when naked.
  • Paperdoll no longer renders on begin play, reducing performance without being visible.
  • Meshes no longer flicker or disappear in the crafting window.
  • Weapon no longer stays in character creation after deleting the previous character.
  • Paperdoll no longer gets out of sync with the player appearance. (some parts would not show properly)
  • Hair no longer casts shadow while hidden under helmet in the paperdoll.
  • Animation now re-targets properly on females in resurrection sequence.
  • Cancel animation (when feinting) now plays at its proper speed. (it was previously too slow)
  • The idle sequence for first person is fixed again. It had regressed to the third person variant with too much camera sway.
  • Loading screen now covers the whole screen. (a thin border of the background was previously visible)
  • Game no longer crashes randomly when returning to main menu after logout.
  • Possible fix for issues with sound being set to 0 upon login.
  • Durability on items should now correctly update in the tool-tips.


Known Issues:
  • Mercy mode animation does not always play correctly.
  • Equipped weapons can sometimes still display as being sheathed for other players.
  • Anti aliasing must be set to max for the DLSS option to work.
 
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Piwi2point0

New member
Sep 13, 2020
27
24
3
the Netherlands
www.twitch.tv
  • ✅Added Gaul'Kor city.
    • ❌Port contains bug in the water ends up in being stuck.
    • ?Very cool Ruin theme.
    • ? A small part of the ciry is overflooded by water, I don't know if it supposed to be like that ?‍♂️.
  • ✅Added Gaul'Kor as a starting option.
    • ? Had to do this in order to find the city.
  • ✅Added first iteration of bandages
    • ? 30 seconds seems too long for the amount of health you regain.
    • ? There is no animation, so you can still fight while using it.
  • ✅Added support for trading with other players.
    • ❌ Third time I traded, I had to "Reject Trade" first in order to get the option "Accept Trade" pop-up.
    • ✅Checked Trading both ways (receiving and giving).
    • ? Trading is instant, I don't know if I like that. Feels very open to spamming.
  • ? The moon at night sometimes shakes and teleports an inch.
 
Last edited:

Piwi2point0

New member
Sep 13, 2020
27
24
3
the Netherlands
www.twitch.tv
  • ✅Added world landscape around Gaul'Kor area.
    • ?So far so good, only the road through the mountain feels so long and boring at this point, it's just a straight line.
  • ✅Added support for home priest, when alive you can use a priest to set it as your home, when dead you can decide to teleport back to your home priest.
    • ✅Tested and worked without a problem.
  • ❌ Added simple currency widget to all items showing how much the item is worth when sold to a vendor in their tool-tips.
    • ? Only Minor Bandages from Barrels/Crates/Chests have value. They only lose value after using 10x bandages and it drops at once by 10 Copper.
  • Added support for vendors.
    • ❌ Can't sell Minor Bandages that have a value. Can't Drag and drop the Item into the Vendor. Instead it ends up asking to destroy the item. Description of selling items tells to Right-Click the item.
    • ? Can't test the Vendor properly, if I can't sell any items.
    • ✅ A player pushed me too far away when I was at the Vendor. The result was I couldn't buy it and got the message "[Game]You are too far away to interact with this npc".
  • Added a Material Vendor that hands out materials for crafting.
    • ❌The materials Jadeite, Tungsteel, Spongewood & Flakestone were out-of-stock, ended in message "[Game]Trade Failed: Vendor doesn't have all the items " this was in Gaul'Kor at the Material Supplier at the Crafting Station.
  • Added support for trading with other players.
    • ✅ When your dead you can't trade.
    • ❌ There is no game notification, that you can't trade, while being dead.
    • ❌ When your death and try to trade with someone who is in combat, you get a notification that you can't trade with someone who is in combat. This should be changed to something like you can't trade when your dead.
  • ✅Added Bandages to the Material Vendor.
    • ?The Minor Bandages from Vendor doesn't have any value.
    • ✅ The test to buy Minor Bandages for 0 currency went successfully.
Screenshot Gallery from Test session
 
Last edited:

Piwi2point0

New member
Sep 13, 2020
27
24
3
the Netherlands
www.twitch.tv
  • ✅ Added support for overriding right click tool-tip. When you have windows open the right click on items in the inventory can now override it's default behavior. This is currently added to vendors,trade and crafting. So if you want to add crafting materials simply right click the material to add it to the first empty slot.
    • ✅ Tested and works like a charm.
    • ➕ As Crafter I would like to have my inventory automatically pop-up, when I use the Crafting Station.
  • ✅Added Poleswords to weapon crafting.
    • ✅Handles:
      • ✅ Guard Long Handle
      • ✅ Brute Long Handle
      • ✅ Heavy Long handle
      • ✅ Simple Long Handle
      • ✅ Firm Long Handle
    • ✅Head:
      • ✅ Curved Glaive
      • ✅ Heavy Glaive
      • ✅ Backsword Glaive
      • ✅ Straight Glaive
      • ✅ Light Glaive
    • ?All the Animations are good this time, I checked them all handles and head from the Poleswords.

Changes:
  • ✅Crafting buttons are now held until one item is created then released and held again for the next item.
    • ✅ Tested and confirmed, works like a charm.
  • Splitting stacks are now a bit prettier.
    ✅ From an objective perspective splitting works fine.
  • Updated the moon texture.
    • ❌ There is a strange movement in the animation of the moon, because sometimes it just jumps instantly a inch to the side.
Fixes:
  • ✅Meshes no longer flicker or disappear in the crafting window.
    • ✅ Checked and confirmed, fix works great!
  • ✅ Players no longer occasionally sink into the ground after jumping.
    • ? Haven't happen to me so far.
 
Last edited:
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