Node Inspection Skill

D

Deleted member 44

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Something that I've wanted since MO1 was to have better knowledge of the resource that I am harvesting. Many times the physical in game objects do not represent a single resource node requiring the player to pixel hunt to make sure they harvested all of the resources in an area. An example of this can be found in every day mining, but is more noticeable when interacting with pickable resources like chili peppers in the jungle. I would like to have a usable skill that when activated will shade or highlight a given node so that the player can better understand the bounds of the resource they are attempting to harvest.
 
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