Mount Fall Damage

Kaemik

Well-known member
Nov 28, 2020
1,755
1,217
113
Updated Fall Damage Calculations

  • Fall damage calculations have been completely remade.
  • Fall damage now scales by health points rather than a percentage of total health. This means that players with the same attributes and skills, but with more health, can survive greater falls.
  • Fall damage is reduced for the player when mounted (mount absorbs player impact).
  • Player total weight (armor+inventory+body) now affects fall damage scaling. A lighter character can survive greater heights given the same health and skills.
  • Skills are applied to fall damage scaling just like before but have been slightly altered by how the new system behaves.
  • Mounts have a steeper fall damage curve than players and will vary based on mount type.
  • Mount fall damage is now affected by player weight. Mounts will also be affected by the weight of its bags once mount bags are implemented in the future.

Mounts were already getting 1 shot going off 2 foot cliffs sometimes. Hope you're aware of this issue because the patch notices seem to make mounted fall damage worse. Hoping the complete rework fixed it but it will require a solution if it didn't.
 

bubbles

Member
Jul 1, 2020
42
26
18
Mounts take a lot less fall damage, but players take a lot more fall damage it's like worse than real life