Make blocking after swinging your weapon skill based again

ElPerro

Well-known member
Jun 9, 2020
657
765
93
After the last patch you can hold the RMB right after you swing and you will parry immediately after the animation is over. Before and in MO1 you needed to time it perfectly right after the swing is done or you wouldnt parry. Now Im not sure if its a bug or intentional to "smooth" out the combat, but this lowers the skill ceiling by alot as you can imagine. How about we turn it back how it was?

Btw this only applies to mouse and keyboard blocking, the experimental click drag is still like before
 

Teknique

Well-known member
Jun 15, 2020
1,720
1,329
113
After the last patch you can hold the RMB right after you swing and you will parry immediately after the animation is over. Before and in MO1 you needed to time it perfectly right after the swing is done or you wouldnt parry. Now Im not sure if its a bug or intentional to "smooth" out the combat, but this lowers the skill ceiling by alot as you can imagine. How about we turn it back how it was?

Btw this only applies to mouse and keyboard blocking, the experimental click drag is still like before
Not only that but even doing it manually on click drag is too easy.

Draculina is on click drag and is parrying while in full swing animation


 
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