Harbingers No Longer RPK

Phillywob

New member
Apr 18, 2021
2
5
3
Why the Change?

We've already been operating under a primarily non-RPK ruleset. Now that we are more established, we've been taking part in wars. The RPK status of the guild was intended to provide us with more combat, but these wars now provide plenty. We feel we can be more productive if we focus our aggression on war targets rather than broadly targeting all groups through an RPK ruleset.



So You're ARPK Now?

No. We are Non-RPK. Some of our allies are still RPK. We ourselves are still willing to drive neutral groups out of allied territory when the situation demands. We have no animosity toward RPK groups as a whole, we just don't feel that that play style currently suits our group objectives.



So Who Will You Be Killing?

Anyone who aggresses us, enemies of our allies, and targets of mercenary contracts. It is worth noting that if our northern allies continue their policy of making Gaul'Kor off limits to outside groups, we will support and uphold that policy in that area. However, we do not consider this to be "random". It's us helping our allies assert dominance over their territory.
 

Archiel

Active member
Apr 5, 2021
89
80
28
Have RPK allies?, will kill random players in GK? You will most likely be considered RPK by ARPK guilds.
 

Kaemik

Well-known member
Nov 28, 2020
1,310
921
113
Guilds are free to consider us as they wish. However, our stance is that outside a hostile list and the restricted area of GK we will not aggress anyone who is not hostile with us. Guilds that believe this makes us RPK and wish to aggress us will be treated with similar hostility. But removing our RPK policy makes it less likely for there to be a confrontation between us and the many guilds we've lived alongside peacefully during our travels.
 
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