Mortal Online 2 PvP Meta Feedback:
As an engaged player, I wanted to share my thoughts on the current PvP meta. While I enjoy the thrill of competition, I believe some balance adjustments are needed.
Daggers:
- Deal excessive damage, making them overpowered in close combat.
- Attack too quickly, leaving little room for reaction or counterplay.
Thursar Kallards:
- Consistently deal high damage with any weapon, creating an unfair advantage.
- This issue is exacerbated by their interaction with armor, which often requires the heaviest armor sets to mitigate damage.
Armor:
- The current meta forces players to wear the heaviest armor sets to survive, limiting build diversity and creativity.
Lancing:
- The new aiming system makes lancing too easy, particularly compared to the old axe-swinging mechanic.
- This change has reduced the skill gap and made lancing more accessible, but also less satisfying.
To improve the PvP experience, I recommend:
1. Nerfing dagger damage and attack speed.
2. Adjusting Thursar Kallard damage output and armor interactions.
3. Revisiting armor sets to encourage more diverse builds.
4. Tweaking the lancing aiming system to increase difficulty and skill requirements.
By addressing these issues, Mortal Online 2 can provide a more balanced and engaging PvP environment, where "giving the dunks" is a testament to skill, not exploitation.
As an engaged player, I wanted to share my thoughts on the current PvP meta. While I enjoy the thrill of competition, I believe some balance adjustments are needed.
Daggers:
- Deal excessive damage, making them overpowered in close combat.
- Attack too quickly, leaving little room for reaction or counterplay.
Thursar Kallards:
- Consistently deal high damage with any weapon, creating an unfair advantage.
- This issue is exacerbated by their interaction with armor, which often requires the heaviest armor sets to mitigate damage.
Armor:
- The current meta forces players to wear the heaviest armor sets to survive, limiting build diversity and creativity.
Lancing:
- The new aiming system makes lancing too easy, particularly compared to the old axe-swinging mechanic.
- This change has reduced the skill gap and made lancing more accessible, but also less satisfying.
To improve the PvP experience, I recommend:
1. Nerfing dagger damage and attack speed.
2. Adjusting Thursar Kallard damage output and armor interactions.
3. Revisiting armor sets to encourage more diverse builds.
4. Tweaking the lancing aiming system to increase difficulty and skill requirements.
By addressing these issues, Mortal Online 2 can provide a more balanced and engaging PvP environment, where "giving the dunks" is a testament to skill, not exploitation.