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  1. Xunila

    City ranking of trading quantity

    Some days ago I made the following ranking of all cities with their quantity of offers at the material broker and pet broker. I simply used the number of pages. Btw, StarVault as a software company is using 0-based counting with 0 as index of the first page while "normal" people are using...
  2. Xunila

    Long freezes and delayed loading of textures and NPCs

    I'm playing on a machine with 32 GB Ram and a Nvidia GeForce RTX 3060, game installed on a SSD. The network connection is 1-GBit-cable in-house with 1-Gbit-fiber internet. Since the UE5 patch I'm observing long freezes of the game. The CPU load is falling down from about 60% to <10%, same for...
  3. Xunila

    MO1: Active players reading this? Walled off jungle in Sarducaa by guild Cong/Kingdom/KungFooRamp

    During my vacation I wanted to make some videos about the good old world Sarducaa in MO1. I knew about a more or less active guild using the Stonewood keep next to Beth Jedda. I didn't visit the Sarducaa jungle for maybe two years. Then I found a completely walled off world. There are at least...
  4. Xunila

    Clade gif: True Sight

    The description tells about an increase of the weak spot chance by 5%. But what does it mean? In case I had a weak spot chance of 1%, would the clade gift increase the chance to 6% or to 1.05%? I think the second calculation is the right one because I don't see more weak spots than before. This...
  5. Xunila

    Name reservation is starting

    See today's post https://mortalonline2.com/forums/threads/conflux-owners-can-now-reserve-their-name.3100/ and also the email sent to all MO1 accounts. On the old account website one can register the wanted name. Just curious, will most old MO1 players reserve the same name as in MO1? I did, btw.
  6. Xunila

    Next stress test in September

    On August, 12th, Henrik announced in Discord another stress test for September: Final stress test will start beginning of September, more details soon, EA of MO2 is scheduled for 26th of October. I'm a little bit surprised about the missing discussion here in the forum about the stress test...
  7. Xunila

    New city Hyllspeia

    The new city Hyllspeia is not too far away from the Tindrem/Fabernum area (maybe 15 minutes riding, but I didn't check the time) and located at the north side of the northern mountains. There is a road sign and then a long path up the mountain. The city looks very nice and has all standard...
  8. Xunila

    Update of the roadmap

    See https://www.mortalonline2.com/alpha/#roadmap A new city comes in August? Really, a new city not existing before? Interesting! But where could it be? Taking the history descriptions between age of MO1 and age of MO2 I would bet on a city at the south coast connected to the attack of...
  9. Xunila

    New roadmap

    No discussions so far about the new roadmap? Seems to be a long way until persistence state.
  10. Xunila

    Bank size limit

    Did somebody test or find the current bank size limit? With the bags from the latest patch we can finally put more than 50 items into a bank. Yesterday I filled some bags in the bank and now have about 60 items in the bank, means the items and of cause the bags. In theory I could put 50...
  11. Xunila

    Stress test - ending with a bang

    See complete info in steam: https://steamcommunity.com/games/1170950/announcements/detail/4755214150644711161 Citizens of Nave, It has been three weeks since our stress test began back in March. Thanks to your help and support, we have made huge strides forward in terms of server optimization...
  12. Xunila

    Road map updated

    Updated today: https://www.mortalonline2.com/alpha/#roadmap Means we get a large patch next week with magic and taming, followed by Haven and all cities and more fauna & monsters & dungeon in March before the large stress test at March 25th. In case of the persistent state soon after the...
  13. Xunila

    Display bug in skill window

    All skills without a second "attribute adds..." line are displaying a second line. The material lores in MO1 used intelligence as adder only, and the calculation on the following screenshot shows clearly the same (12+7=19) but without the second adder psyche. In the current beta nobody cares...
  14. Xunila

    Bow crafting in MO2 = MO1

    Bow crafting came into the game with the patch from two days ago. The system is more or less equal to MO1 and the old standard recipes work again with minor changes. One can chose again Dapplewood and Crepite with the old slider value and gets a bow very similar to the MO1 bow. I tested the...
  15. Xunila

    Rare view to "zero-plane" of the game

    Visible in current state of the game at the east coast of Myrland:
  16. Xunila

    Changed skill bonus system compared to MO1

    In MO1 the attributes gave bonus points to all skills either as int(a/10) or int((a+b)/20). The "int" means rounding to next integer value below. Example: Athletics in MO1 got a bonus from Dexterity, and with 85 Dexterity this gave int(85/10) = 8 points. Other example for Ecu Spells with bonus...
  17. Xunila

    Standing with the tribes - how to increase?

    The default standing seems to be this. The displayed range probably depends on the chosen character race. Killing other players decreases the standing. But how to increase? I think there is nothing implemented yet to increase. But what are the ideas about it?
  18. Xunila

    I see problems with blocked banks

    The banks look very nice but will produce many problems after release: They are simply too small. The bank in Meduli has on banker NPC only in a small room. Think about 10 or 20 players who want to access the bank at the same time. Most players will simply be unable to contact the banker! The...
  19. Xunila

    May freezes and fps breaks in area of MK keep and MK river

    I had no problems with fps or even freezes over seconds today on my way from Tephra crater to the south, then to cave camp, into bullhead tunnel and back further to the south. But when I reached the area of the MK keep in MO1, then to MK river and into MK valley, I got many freezes and fps...