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  1. P

    Name Filter

    I am of the mind that have a minimum standard for naming is productive. In fact, even though we do not see it supported very well in beta, without this minimum standard it will hurt the game at launch. While SV has to be aware of this, I hope to encourage them to pick up the pace a bit on this...
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    Name Filter

    I must say that sounds like a bitter and unproductive response. It isn't my "caring about what other people choose" that created the naming conventions in UO, EQ, SB, WoW, SWG, etc. They existed for reasons outside my control, and no amount of desperation from the guy who really, really...
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    Name Filter

    This is a discussion as old as MMORPGs themselves. There have been naming rules since the beginning, and even strict RPG naming conventions in some situations. Other games have been pretty lax. However, I will simply state that there has been no MMO that I know of (and I've played a lot of...
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    Things that should be addressed by launch (re: player behavior)

    Spawn camping shouldn't be a thing at all in a guarded town IMO. I've watched this happening in Tindrem on a video, though it may have been at war scenario. Regardless, who really finds spawn camping appealing? Who says, "You know, today I'd like to play a game where I can be spawn camped."...
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    Things that should be addressed by launch (re: player behavior)

    Would you like to expand upon that? What, specifically, is "sad and pointless"? Perhaps you are right, but until you explain yourself I will have to assume you have nothing to add to the discussion.
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    Things that should be addressed by launch (re: player behavior)

    I would disagree at points. I am more for creative problem solving because I do feel that these are issues that will be detrimental to the game. 1. So, I'll admit I am a little torn on the whole stream sniping thing. However, it can and does go too far. I am forgetting his name, but a...
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    Name Filter

    So, a strongly worded, enforced policy then? Perhaps one exists currently, and I am not aware of it. Maybe something in the naming section of character creation that reminds players that if they choose an "inappropriate" name, it will be changed and further actions may be taken upon repeated...
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    Things that should be addressed by launch (re: player behavior)

    There is something to be said for the freedom of a sandbox PvP. It draws us to it because of its potential. MO2 is great because of this. However, there are some things that happen currently that seem to me to be side stepping the intended purpose of some of the systems in the game, and as...
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    Name Filter

    Look, I know people have names they are attached to, and some of those names don't really fit in a medieval fantasy setting. I am okay with that. Some people have what they consider to be funny names, or names they use in other games including MO1, etc. I get all this. I just think that...
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    Name Filter

    I would like to suggest some sort of name filter for the game. I am not suggesting that it should be some sort of hardcore RP thing, but it would be nice if there was some type of minimum standard. Examples of names for characters that I have seen (that I wished I had not) in the beta are...
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    one character per account .....

    So, from a power gamer perspective, having multiple character slots on a single account would amount to a stable of meta builds, and/or gatherer/refiner/crafter to make money for/outfit your main. This is the same thing a person who buys an additional account will do, unless they are doing for...
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    Vote For Mount Changes.

    I am okay with the mounted character having the advantage, just so long as the terrain is favorable for a horse. It makes sense. It's like if someone who is primarily a fast moving archer gets into melee with a well armored foot fighter. The advantage goes to the foot fighter (again, this...
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    one character per account .....

    You can call it what you like, but a box price plus a sub fee is a pretty restrictive governor. In addition, there is not a game out there where you can't buy two, or more, accounts if you want. So, if we are talking about imperfect solutions, then the most good still comes from a single...
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    one character per account .....

    I have to agree with this and I am, what is often referred to as, an alt-oholic. I am the indecisive player who likes to experience games from different character builds. On top of that, I am a thematic player, meaning everything from my name to my race to the build I play lines up in a way...
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    Why did the game go into early access today on Steam?

    Do you really think MO1 would have been popular if it wasn't a "buggy lag fest"? Really? Sure, that may have been part of the reason, but I'd wager that its design had something to do with it too. What I mean is that it was a niche game, like MO2 will be. However, while MO1 seems to have...
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    Why did the game go into early access today on Steam?

    So, this is how I would explain this, and there is nothing new in what I will say and you've heard it before, but it goes like this: Where do the wolves go? They go where the sheep are. Where do the sheep live? They live where the grass is green and the water is clear and still. Therefore...
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    Two things that MMORPG creators never seem to see coming, but that happen every time.

    Well, I actually wrote "not everyone says that." Some either maintain silence (like NW did for the first month), or in the case of the specific quote that I included, actually say "We will not punish you for our mistakes." This came for AO btw (I will never forget it). I have to assume that...
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    Two things that MMORPG creators never seem to see coming, but that happen every time.

    Well, no, not everyone says that. In fact, I've seen anything from deafening silence to "We will not punish you for our mistakes." However, your point is taken--the proof is in the pudding.
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    Two things that MMORPG creators never seem to see coming, but that happen every time.

    In today's stream, Henrick stated that they have "zero tolerance" for exploiters and that those who do so will be "permanently banned." This is fantastic news. Good on you, SV.
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    Why did the game go into early access today on Steam?

    Yes, to SV's credit, I do think they are trying to make a sandbox MMORPG, not just an open world PvP game. In my opinion, this is a very good thing, and objectively speaking, it will appeal to more people. I admire their commitment to this, as I too have watched Henrick defend it several times...