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    Fishing nerfs took the wrong approach to address excessive income

    Fishing tables were quite recently changed in an attempt to address the incredibly high income that was possible with it. Players could easily make over 200 gold an hour while naked with under 3g in equipment at no risk. I see fully why there was a perceived need to nerf this. The issue I have...
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    Some suggested tweaks to help balance pets/pve as mechanics

    Pet balance has generally been very dependent on being able to consistently parry pets. There are however some issues with the animations and with latency which make parrying pets far less consistent than it ought to be. Lag compensation for pvp is quite good and drastically reduces the effect...
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    Please bring back alt to self target

    Alt to self cast and self target in general was removed in a recent patch. It wasnt even given as an option in the settings menu, just outright removed. I think having a universal self target modifier key is very useful and has unique functionality that cannot be replaced without adding tons of...
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    Levelling cooking tool lores

    Currently there are only a handful of cooking tools in the game many of which will see very little to no use by the vast majority of players. one reason for this is the notable investment to lore one up to max to even be able to determine if it is in fact a useful tool. most of these can be done...
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    Wood should be able to be burned into charcoal

    As it stands, calx is needed in immense quantities for efficient smelting. The only real alternative is gathering loads of bor by hand or, in certain cases, buying from a vendor. In order to reduce dependence on calx and vendors, we should be able to create charcoal from wood which functions...
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    Shieldcrafting and the differences between mo1 and mo2

    I noticed upon the implementation there are several notable differences between mo1 and mo2 shieldcrafting and I dislike the majority of them. First and foremost is the frame selection. In mo1 there was an effect to adding a frame vs not having a frame which generally was lots of dura and a...
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    New axe stats seem awfully compressed and lack any clear differences between axes

    As axes got radically different stats from the new crafting update, I noticed a bit of a trend. When using a dapplewood handle steel headed axe the weights on axes varies from 3.5 at the lightest to 5 weight at the heaviest(for two handed axes). Before this patch the weights varied from 2.7 all...
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    Poleaxe swing arcs and animations

    Currently the swing arcs for poleaxes are rather wide and can hit in almost a 150 or so degree arc with a significant radius. From some light testing it would seem to hinder their effectiveness more than anything else as you consistently hit terrain, and more notably, other players who are to...
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    Weapon specific abilities/stances

    I heard some talk about ideas of toggleable stances that do various things and could even be a rework of aggressive/defensive stance. I also heard some suggestions about how to handle abilities like overhead strike, triple strike etc. I made this thread to be a center of discussion for how these...
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    Kallards lore should likely be modified or retconned

    @Henrik Nyström https://www.mortalonline2.com/features/races-clades/kallard/ As can be seen here, kallards are organized into groups called klans. In the US a prominent white supremacist group (the ku klux klan) uses the organizational term of klan. The KKK also touts the blue eyed pale...
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    The failure of spiritism and possible solutions

    If you look at what spiritism is capable of in combat it really only offers a bad mana transfer spell and a decent burst damage spell that requires you remain still. Other than that you are able to consume all of your mana to revive somebody or make an ether portal for some misc shenanigans. At...
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    More ork-like(risar/thursar) weaponry

    For a faction with as much prominence as they have I think they could have some more variety in weaponry and more weapon designs unique to them. Every other faction has some weaponry to fit their theme but i've yet to see anything for risar/thursar. While I do expect a return of the risar axe...
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    Concerning resource availability and productivity of Tindrem

    In mortal online 1 tindrem became the de facto capital of myrland and with good reason, it was the largest town with everything you could want in it. The problem is that this includes resources. Something I had always loved about the design of mortal online is that each region has certain...