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  1. Fisher(Sath)

    Reworking threat, clade, and pets for actual balance.

    So let me try my hand at fixing this as we are currently dealing with skewed exp sharing, Pets being unable to attack Closed-room Bosses, and a very sub-par aggro management system. These are the things I wish to address here, so feel free to point out any flaws or issues this might cause...
  2. Fisher(Sath)

    Spiritism and Casting while Dead.

    I want to be clear here first and foremost. This thread is only about my suggestions and not the other issues that Spiritism has. Please do not add them as that's something i already know about and would rather talk about in another thread. Now, with that out of the way here's my suggestion. I...
  3. Fisher(Sath)

    Small taming tweaks.

    After re-experiencing taming on a new character I am now going to ask for a few small tweaks that can make this not so frustrating. 1. If i fill up the circle on a tame it should be 100% a tame, there is literally no reason why this should be a thing other than to troll new players and get them...
  4. Fisher(Sath)

    Expanding Questing.

    Currently there are a few vague quests in the world, a very basic delivery quest for standing (parcels), and a bare-bones questing system in the form of collecting and selling trophies/gems to vendors for gold or specific items. I would like to propose an expansion or more involved addition to...
  5. Fisher(Sath)

    I need input from other Fishers, Fishing depth bug?

    So I have multiple times now found myself some very nice sheer drops off of islands, lakes, etc. However this does not matter, it will say I hit the bottom if I do not cast far enough. I do not know if this is because the distance to the bottom is not detecting properly, or I fear an even worse...
  6. Fisher(Sath)

    Swimming is not effective enough.

    With 85 swimming, 50ish resistance swimming, and a few other bonuses I still drown if i manage to fall into deep water out at the ocean or in sausage lake. This is unacceptable. I am under armor weight value and under carrying capacity I should be perfectly fine to swim at full speed yet I...
  7. Fisher(Sath)

    Fishing & Zoology

    It would make sense if Zoology helped you learn more about fish, catch them more often, or somehow increase size of fish caught. Maybe when you hook that type of fish their strength is reduced via your Zoology for them? It Just needs some sort of bonus that you can invest in as a fisher to be...
  8. Fisher(Sath)

    Player Spawning at Owned Houses.

    As simple as the title suggests, if you own a house you should be able to spawn there as one of your options. No priests required just give us like a little Altar or something that lets the owner respawn there. Regardless of whatever gimmicky bullcrap exploiting players might or might not be...
  9. Fisher(Sath)

    "Its just like other mmo launches." But it isn't?

    Guys lets be clear here, most other launches actually have the server launch. Sure almost all of them crash or have insane queues, but they at least release on time. What we got was no pre-patch and a straight up delay. I just want to be clear here that this is not standard and you shouldn't...
  10. Fisher(Sath)

    Cooking and alchemy, do you need 100?

    Simple question really, do you need 100 in cooking/alchemy skills or will you be able to throw 70 points for the best mechanical bonuses while 100 is for naming?
  11. Fisher(Sath)

    Why are priests not getting pissed? (Anti-priest camping)

    Why do priests go through all the trouble of spam rezzing players while a red player is standing in front of them murdering said rezzed players? Shouldn't they be getting really pissed off? These players are disrupting their work and making them work over-time just because their ballsack needs...
  12. Fisher(Sath)

    Higher fishing skill does not feel meaningful.

    I am not noticing a substantial difference between a lvl 1 skilled fishing and 100. Anybody with a pole can seemingly fish up any fish. There is no difference in speed as far as I can tell, and quantity seems completely random. I believe you can cast farther but who cares about that? The shorter...
  13. Fisher(Sath)

    Stop. Talking. About. Persistence.

    The game is in no way ready for persistence, there are massive gaps in content and even larger issues with so many important systems being bare-bones or non-existent. Stop asking about persistence, stop begging for a release date, and stop begging for all sorts of new mechanics when the current...
  14. Fisher(Sath)

    Optimizing the criminal system.

    So I'm sure this has been talked about before and maybe even suggested before. However let me just throw my ideas out there and see if anyone cares. Gaining a murder count or criminal status should only be applied when done within the area of a city with guards. This would apply to both...
  15. Fisher(Sath)

    A page out of Archeage's book: Trophy Fishing.

    As the title suggests I believe this would be an amazing update to the current fishing system as an addition rather than purely a replacement. Keep the different types of bait, poles, depth etc. What I want is the mini-game to defeat the fish. This has always been my favorite version of...
  16. Fisher(Sath)

    Oddity with the Conflux package. "lifetime" sub to MO1.

    So the conflux package has a few things you get when you purchase it, and one of these things is a supposed life-time subscription to MO1. -However- there is one massive issue. Henrik himself said that MO1 servers will be shutting down once MO2 starts persistence. I am no lawyer but isn't this...
  17. Fisher(Sath)

    Creature suggestion with player-inspired lore: Centaurs.

    These magical beings were created when overly ambitious fat mages grew tired of dealing with the cons of riding another living being, so they set out to combine themselves with horses to fix this "weakness" of theirs. However, though successful in combining with these horse bodies something went...