Search results

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    WAR Debuff and Player Interaction

    Ended up experiencing the War system last night and how it interacted in town. I found the experience broken and overall a bad interpretation of how Guilds fight each other in and around towns. These two are the worst issues I've seen so far are as follows.. -Looting. If you were to die, the...
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    Disable tamed pets because overpowered and unfair

    Wrong about one thing. It /is/ fun on the Tamer perspective. Most pets currently (beside the turtle) can be blocked. One thing with the turtle is that you can outrun it. Terrorbirds have the speed, but don't have the HP to withstand big attacks even with heals. You should be keeping in mind...
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    Domination Skill

    Sort of late to this conversation, but there is some key factors between Taming/Domination. One if not the biggest being that taming is an active profression, you can give people pet 'tickets' which allows you some income and allows others without proper taming access to said pet. Super...
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    Horse Bags

    Yeah, the only likelihood is they had an unfinished version upon Stress Test and used the prototype. Either way, announcements gave some an aswer to what is happening. It’s only a shame that it’s not this week we’ll see the change. xD
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    Horse Bags

    They just announced Mount Bags to be in hopefully by next week. o7 Angy Gamers
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    Horse Bags

    They rushed out horses so they can be part of the Stress Test. I feel what you're saying is partially speculation, however a good assumption with how quick they were to make changes. The issue with people being irritated by the fix is because they did not add a major feature necessary for...
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    Blocking and archery.

    Okay, I'm exaggerating it actually being able to one-hit KO someone. It really doesn't make a difference to the rest of the point of them being incredibly strong as it already is against most players. Not that I'm completely annoyed by it at all. It's just that as of right now, you're basically...
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    Blocking and archery.

    Dex (as far as I’m aware) will eventually factor in weakpoints more often in the future. So on technicality, it already would rely on Dex. More so when the stats are modified. It is a good concern since bows are meta for absolutely everything right now. You would be crazy not to have one. Once...
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    Nerf Bone Tissue

    Me thinks its stats are this way just for beta so people can be more involved in fights. Though I do agree that for what its worth that it should eventually be nerfed due how easy it is to source the materials.
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    Flagging System in its current state is very bad..

    While I agree with that being upset doesn’t help my point, it’s awfully frustrating to be involved in the bigger part of the content the current state of play offers. I understand it’s not fully-implemented, which is why I’m making feedback which although negative is pointing out major flaws...
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    Flagging System in its current state is very bad..

    Firstly - I want to state it was pretty bad to begin with considering the ONLY places to learn knowledge currently is blue towns. That along with the only Lawless area that has any crafting currently is GK which is by no means a fun experience to be in its current state. Being labelled a...
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    bird Mortal Online 2 Mage PVP (WigSplitters)

    As someone starting Mage in MO, this puts a whole lot of perspective on how these fights go, thanks a bunch for posting. Good vid.
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    Level Streaming?

    Thought so, this makes more sense.
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    Level Streaming?

    This game seems to have absolutely awful frame drops in certain areas, more specifically near Sausage Lake. I've been told these are 'node lines' and that this has been apparently a thing since MO1. Any plan to updating this or fixing them? I'm asking because two issues occurred. - One was last...
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    Current prices.

    that handle on a jadeite sword kinda slaps ngl
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    Bow Tweaks

    As far as I heard, Dex is getting big changes. It could be possible, but it seems like there'd be too much min-maxing involved between Str & Dex to use a bow that isn't just slinging rubber bands at people.
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    Remove lictors from graveyards

    That's unintentional. Guards in their current state lack enough AI to move back to their previous passive-to-aggro location which is why you're seeing this happen. This alongside the only changes to them so far is their stats and numbers only makes the problem more apparent since guards cannot...