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    A Definition of Guild Types via Tags

    Hello all! Here is a rough take on a simple guild tag system. It is what I interpret to be close to what we already loosely use - just with some more info and guidelines added in. These tags are meant to be used mostly in Recruitment Posts, in order to help players understand the general...
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    Do RPer's consider Alpha/Beta "canon"?

    For those who roleplay, such as the Zealots led (guided?) by @Godkin Veratas - the events and social interactions that transpire during this period, do you consider them canon for your RP? Do the stories that come from this time translate into persistence and remain in your timeline, or will...
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    Attribute Rework

    There are a couple of threads, one in particular that is very informative and saturated with data by @Godkin Veratas , discussing racial balancing, and ways to make different attributes more meaningful to avoid easy META builds and create a more diverse competitive scene. Here is my suggestion...
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    Add a Light Spell to Ecumenical on Launch

    Light spells in any fantasy setting I've known or partaken in, have been basic. Easily accessible, easily perform. And one of the main gripes for this game I have had from new players (and old) is that night time and the dark areas are very frustrating to handle. Throw in a basic light spell to...
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    How to acquire an Alpha Key via Donation - Step by Step

    Hello! I see lots of people asking for aid with this, and I have had to guide friends through step by step. I notice there are other guides, but none that go quite in depth. This is my WIP attempt at it. Here is a video outlining the same steps: COMING WHEN MY NEW HEADSET ARRIVES. STEP ONE...
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    Neftan's Ongoing MO2 Alpha Feedback Thread

    Hello all. I will be compiling my feedback for the current and coming patches of MO2 in this thread, now that I own the game. Patch 0.0.0.9: Adding in Night Time before you added in light sourcing like Torches or Lanterns was not a good move NIght is far too dark to play in functionally...
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    Nef's Stream Thread

    Hi there. I finally got the game. I streamed for about a half hour but seems there was an issue and it didnt display properly. I will post in this thread when I go live. www.twitch.tv/nefnate Cheers all.
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    TC Guards and other NPC - We do really need less?

    Your first response is an instant yes, but why? Think about it. Of course one argument is that the content should be run by the players, and indeed it should be, but without supplement the game would not be playable. Why are there NPC priests? Merchants? Bankers? Librarians? Why not have the...
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    Neftan's "Living Bosses & NPC Bounties" Suggestion

    Something I feel would add a lot of life and make the world feel more dynamic are enemies who could grow reputation. By surviving battles and getting player kills, an NPC could grow in strength or grow a bounty that would be reported in NPC towns. Clearly, this would need to be carefully done to...
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    Neftan's "Magic Stance - Base PvE as Mage" Suggestion

    I propose the addition of a new way to play mage, for the starting character or the poor one. Not a way to play alternatively to using spells, just an additional option that would allow mages to PvE at a low level, in the same capacity that warriors are able to. FIghters are able to die, come...
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    Neftan's "Worker NPC for Homes" Suggestion

    While the topic of automaton is always a hot one, I think that some background progress should be able to be found in any game. It feels good to have a goal or progress to look forward to when you havent been able to play much. I propose the addition of a Worker NPC - something I want everyone...
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    Neftan's "Siege Window and Capturing" Asset Suggestion

    I posted this in another thread discussing something similar, but wanted to have a thread dedicated to the idea. I know that having siege windows seems "safer" or more "noob friendly", or "carebear" as many of you like to say but, I raise you this: what is more exciting? Grouped siege PvP? Or...
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    Neftan's "Horse Brain and Mounted Combat" Suggestion

    Mounted Players should NOT be a double layered tank, hitting for high damage. They should be a foot warrior, moving faster and being higher up. Their advantage is flat terrain speed, and being able to charge to knock people over, and easy access to their enemies heads. I also feel as though...
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    Neftan's "Hidden Traits within Crafted Goods" Suggestion

    I think it would be excellent for crafters with good skill to be allowed to hide specific attributes from the final products. In mo1, you could poison food, but it was obvious if anyone paid attention. With this suggestion, food, armor, weapons, bows, etc, could be creatively altered and have...
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    Neftan's "Posion and Drug Effects" Suggestion

    Poison and Alcohol, as well as Nahuat and other implied drugs, were present in MO1. However, they had no effects, not even visually. My suggestions here would make them more advanced and important. However, as an alternative to these suggestion, I would like to see at the very minimum - VISUAL...
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    Neftan's "Interactive World" Suggestions

    Something missing in MO1 were meaningful, or if not meaningful, at least enjoyable interactions. I would like to see this change in MO2, to make the world feel more alive. I will compile ideas I or others suggest here: Interactive House Decor / Open World Objects Chairs that are reliable...
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    Neftan's "Hunger Mechanic" Suggestion

    Hunger and thirst have become staples in modern survival games, and are present in many games that predate the modern genres. While the cooking system in MO1 was vast, the eating and drinking mechanics were poor, and the reserves mechanic was annoying, hard for new players to understand, and...
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    Neftan's "Aesthetic Combat Stances" Suggestion

    I would like to propose different combat stances. They could be implemented for either aesthetics or game play. Currently, the stance is generic as it was in MO1. Your character stands with slightly bent knees, weapon in front of them. I would like to see variance of this. It would add...
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    Neftan's Personal Compendium

    Hello. Here I will be cataloguing all posts I make, in order for easy access and referencing. It will be accessible VIA my signature. Stream: https://mortalonline2.com/forums/threads/nefs-stream-thread.198/ Suggestions and Feedback: Artificial Intelligence: General AI, NPC and PvE...
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    Neftan's "General AI, NPC, and PvE Combat" Suggestions

    Hello. Here I will be compiling all suggestions I have for AI and NPC's. I hope the devs take notice of any changes they deem appropriate and possible for MO2. Feedback is welcomed but if you dont like something, there is no need to have a fit. Something to remind yourself of is that anything...