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  1. cerqo

    Adapting the keycard mechanic for hotspots / Land towers

    Some games have a similar system to what I'm suggesting which is where I got the idea. I believe this is a good system to bring people out and create consistent hotspots. You can have tiers of specific keys that drop from different monsters/chests whatever. Shit sewer bosses drop low level...
  2. cerqo

    Recent shit changes that need to be reverted

    Without talking about obvious other changes that always happen to this game that are ultra dogshit and never get reverted, like adding tower shields etc. 1. The consuming of potions. On paper the sipping might seem like a good idea, but the execution is ULTRA dogshit. You went from a useable...
  3. cerqo

    How to fix towershields without removing them

    Since we know that SV will never remove something that they add to the game no matter how utterly broken and bad for the game it is (MO1 DK's, demon bats, fist weapons etc.) (MO2 tower shields etc.) We can balance towershields by making them useable by thursars only or something. Remove styg...
  4. cerqo

    Stamina needs a massive buff

    This has been said by everyone 5 billion times. Nobody likes the shit 0 stam gameplay, how are we moving in the complete opposite direction again?
  5. cerqo

    Why is mental healing getting nerfed?

    This is nothing but a pure zerg friendly change. Zergs can afford to bring infinite mages and never have to worry about mana. Smaller groups already have mana issues and it takes a lot of coordination to get mental healing off. SV shows again that it does not want a skill-based and...
  6. cerqo

    BASED changes that will save the game

    1. Pets, either useable only in PvE or GUTTED. 1 button class that takes 0 skill and is one of the STRONGEST in the game. 2. Rework of the magic system. This should have been done with the release of MO2 instead of porting over the magic system from MO1, we should have gotten a projectile based...
  7. cerqo

    Australian and other high pinger attacks delayed

    If you have played this game for a decent amount of time, it's clear that high-ping players are at a MASSIVE disadvantage, no matter what kind of cope SV is trying to push. Regardless, there's one glaring weird issue I have with the combat for high-ping players after playing against high...
  8. cerqo

    1h weapon + shield miss penalty

    Looking past the fact that miss penalty, in general, is a shit mechanic and missing hits could be penalized without locking players out of gameplay. The fact that 1h weapons have the exact same miss penalty with a gigantic tower shield and without a shield at all is terrible. Sure, no shield...
  9. cerqo

    Removing spinning cause 1 month streamers cant read attacks

    More catering to streamers, game is doomed lmao. Lets keep listening to 1 month old players about CORE combat mechanic balance changes because you know, they have a GOOD DEEP understanding of the mechanics lmao and know what they are talking about.
  10. cerqo

    Capturing and caging players

    Several games have had such a feature before. Reign Of Kings, ATLAS, ARK, Conan Exiles etc. My suggestion is to add a feature where after you put somebody in mercy mode, you can chain them up and enslave them. Put them on your horse, drag them after your horse and put them in a cage in your...
  11. cerqo

    Subscription monetization model is a BAD idea

    Imagine how many people will quit the day they turn subscriptions on. Anyone ive talked to thinks subs will kill the game. Even the first game turned somewhat free to play. The game should be free to play with a cosmetic shop. Everything from capes, to tabards, banners, fucking bells around...
  12. cerqo

    Battle Royale / Battle Grounds / Arena

    Mortal Royale was pretty fun for the short time it existed. It would have been even more fun with group que. Eventually it would be cool if a battle royale minigame would be implemented into MO2, a lot of content that gets people logging in every day, actual stuff to do. Its for sure a huge...
  13. cerqo

    2h sword right swing

    This attack is broken and half the time goes straight through someone's body. It appears that for whatever reason half the fucking blade hitbox disappears when doing a right swing. Very easy to reproduce. You grab a 2h sword, charge a right swing, look at the ground and try to swing through...
  14. cerqo

    Trading and inventory system

    Why are these systems so incredibly buggy? These are core systems that should be the first things to be fixed and smooth. Every single time you trade someone the trade cancels like 3 fucking times before you can actually start trading?? Your inventory has like 2-3 invisible slots half the...
  15. cerqo

    Improvements to the bounty hunting system

    The bounty hunting system was a good addition to the game and an actual worthy piece of content. Looking past that, I believe some things need to be changed for this system to not fall off incredibly in a few months. First off. There should be a range limit for how far your bounty can be...
  16. cerqo

    The Ranked Arena

    So Henrik has already talked about this in some stream chats and hopefully, this is more realistic than the boats. The arena was added in MO1 as well and honestly, the implementation wasn't great, clearly, there was a different idea behind the arena in MO1 but from what Henrik has been saying...
  17. cerqo

    Will necromancy have DKs again

    I have tried asking Henrik during his streams many times whether the DKs will make a comeback with necromancy and he has avoided the question every time, answering my other questions that I ask in the same sentence, etc. Henrik talked about how with necromancy you will be able to make undead...
  18. cerqo

    Weapon speed buff needs to go

    Just putting my feedback out there. Increasing the weapon speed so much the last patch for low weight weapons literally invalidates anything SV has tried to do with "ping normalization" on top of promoting braindead spamming. Also regarding steel weapon speed, i think the SLIGHT increase in...
  19. cerqo

    This game needs INSTANCING

    The main server will NEVER be able to handle the ammount of players SV is aiming for, its technologically impossible. The only way the game can work and sustain a normal playerbase is if it gets instanced in one way or another. Like instancing towns or more. Alt server gets disabled, main...
  20. cerqo

    Levia

    We are a hardcore PVP guild. Our goal is to be the best, individually and as a group. We look for players with the same mindset. The only people who will be getting a shot at this point are people who show potential or are already established, focusing duels and parrying for melee players. As a...