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  1. Valoran

    Poll - Should Spear / Polearm Animations be adjusted?

    This is a simple poll to gather community feedback and opinion. The topical question: Do you believe the current state of hiding animations with spears and polearms is a problem? Currently the thrust and right swing animations on spears and pole weapons can be interchanged quite easily...
  2. Valoran

    Mercy Mode Bypass - Poll

    Due to a recent conversation in discord it would seem the current intention of Star Vault is to keep mercy mode occurring 100% of the time. First I will propose how I would implement mercy mode so those who are not interested in the reasoning do not need to read the whole thread to vote on the...
  3. Valoran

    Characters are too "Chunky" - Poll

    With the most recent patch came the addition of character muscle mass changing due to weight and stats like strength. Although this system is neat, I personally believe the amount of muscle on characters with an honestly quite average strength are simply far too bulky. Essentially every melee...
  4. Valoran

    Archery Aiming - Poll

    Soupy made a thread about this recently, but I thought it could use a public poll so Star Vault can see the distribution of how many people prefer the more immersive system of aiming with the arrow tip instead of the reticle with a charge circle. I believe the aiming reticle is redundant, and...
  5. Valoran

    Suggestion - Standardise Shaft Lengths & Remove clutter

    Hello everyone, Today we will be discussing weapon shafts and some problems I have with the current selection of them in game. Currently we have several shaft options to choose from, specifically: 5 One handed axe shafts 5 Two handed axe shafts 5 Poleaxe shafts 5 Spear shafts Each one of...
  6. Valoran

    Suggestion - Rename weapon crafting resource elements based on weapon type

    Hello everyone, First, a bit of background. Since weapon crafting was added to the alpha recently, it is now time to revisit the entire weapon crafting system and re-evaluate all of it's components to see if they make sense and if they can be improved. I am not proposing a drastic change to...
  7. Valoran

    Suggestion - Replace the low stamina visual effect

    Currently, when you drop below 25% stamina you will start to see a film grain effect all over the screen which will increase in intensity until you hit 0% at which point the screen will be completely covered in a thick grain that causes the screen to flash. I personally find this effect to be...
  8. Valoran

    Suggestion - Fix weapon names (Post weapon crafting patch)

    Hello. Weapon crafting was added to the alpha recently, and along with it came new names for many of the weapon heads available in game. This thread will draw attention to some naming inconsistencies and how to fix them. It is clear after this patch that Starvault does not aim to use...
  9. Valoran

    Suggestion - Increase contrast on clade gift UI

    Hello everyone. The clade gift UI suffers from a fatal lack of contrast at the moment, making it very difficult to see what gifts you have and haven't selected. Currently the clade gift UI looks like this: If you couldn't tell, these are the gifts I have selected: In case you were...
  10. Valoran

    Suggestion - Remove animation clipping

    UPDATE: This thread is now obsolete as both the animation clipping and queuing system were removed last patch. _________________________________ _________________________________ Currently you can start an action such as a block or a new swing before the swinging animation has finished...
  11. Valoran

    Suggestion - Change swing release slow down to be less restrictive

    Currently we have a sensitivity slow down or "turn cap" while releasing a swing. I find the amount of slow down to be far too restrictive, to the point where it heavily impacts the fluidity of the combat. It makes aiming your attacks such as thrusts and overheads more of a gamble, due to the...
  12. Valoran

    Suggestion - Add independent arm weapon sheathing/unsheathing animations.

    Currently, if you are in combat mode with a weapon out, equipping a shield will cause you to sheath your weapon, then unsheathe it again with the shield. The same goes for if you have a shield equipped and equip a weapon, you will put the shield away, then take it out again with the newly...
  13. Valoran

    Suggestion - Make the aiming reticle visually consistent

    Hello, Pretty simple one today. As you can see, currently the thrusting arrow is not visually consistent with the other directional arrows. In suggestion 1, we simply change the arrow to point down, making all the arrows consistent with the "Attack will come from this direction" logic...
  14. Valoran

    Suggestion - Correct Shield Naming

    Hello everyone, welcome to yet another thread detailing an inaccuracy in the game that requires urgent and immediate correction. This time we're looking at shields, or more correctly the shield. As there is only one in game currently. Here is what the shield looks like: And here is what it...
  15. Valoran

    Suggestion - Increase distance between hands on two handed swords

    Hello folks, a very minor nitpick here today but a suggestion to improve the games accuracy nonetheless. Currently the way we grip two handed swords is incorrect, as the hands are too close together as seen here: and here showing the distance to the pommel: This type of grip is not the...
  16. Valoran

    Suggestion - Add a toggle for weapon traces

    I am aware that the current implementation of the weapon traces is not final, however I would love a toggle to turn them off completely. Here's how they have looked for the last 3 patches. (Again, not final or even intended as far as I am aware) I find any kind of weapon trace distracting...
  17. Valoran

    Suggestion - Fix weapon naming errors

    UPDATE: This thread is now obsolete as weapon crafting was added to the game and all the weapon head names have been changed. ______________________________________________________________________________________________________...
  18. Valoran

    Suggestion - Change the resurrecting animation (Plus UI)

    The current resurrecting animation is not ideal for an animation that will be played thousands of times over. Every single time you resurrect you look down and rub your arm. I would suggest changing the animation to a more generic one, such as the initial pose with both arms outstretched in...
  19. Valoran

    Suggestion - Change One-Handed Run Animations

    Currently when running with a one handed weapon, or just fists, your hands and arms move side to side, instead of the correct forward and backward. I understand that some of the animations were made very quickly and are placeholder, but I thought I would point this one out in case it wasn't on...
  20. Valoran

    Suggestion - Change blocking damage to stamina damage

    Like my previous thread regarding equipment hits, this one is also aimed towards making Mortal's combat more logical. Currently if you hold a block for too long, and someone hits you, you will take a small amount of health damage (unless they have a maul). The reality of mortals combat is...