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  1. Kaemik

    Transportation Needs Addressing. A Few Simple Fixes

    There are a couple massive issues. With transportation right now: 1. A single horse ridden by each player, each with controlled riding, is a requirement to cross the map in a reasonable time. I'd go so far as to as controlled riding is a mandatory skill on everyone's main character for the sake...
  2. Kaemik

    Fairly Simple Fix To Current Racial Balance Issues

    In a massive break with my usual posts that say this entire game needs to be overhauled. I've thought on it a bit have some pretty simple fixes to the current balance issues. We're moving stats around here. Little changes but numbers. And not all that many numbers. I'll put the explanation of...
  3. Kaemik

    Mounted Build Overhaul

    These suggestions are linked to the core idea of this topic and balance with other mechanics I'll be adding to this topic. In short, 300 primaries are freed up by making sprinting, combat maneuvering, and blocking secondaries. This allows new primaries to be added to every role. This is also the...
  4. Kaemik

    Mage Fix Suggestions

    These suggestions are linked to the core idea of this topic and balance with other mechanics I'll be adding to this topic. In short, 300 primaries are freed up by making sprinting, combat maneuvering, and blocking secondaries. This allows new primaries to be added to every role. The point of...
  5. Kaemik

    Stand and Deliver!

    Really simple suggestion. You implement a mechanic where players have a hotkeyable action of "Stand and Deliver!" aiming at a player and activating this requires the target to stop moving and do a /droploot within a short timeframe of 5-10 seconds. If they do not comply they are flagged to the...
  6. Kaemik

    It's Been Fun But This Game Will Die Soon

    https://finance.yahoo.com/quote/SRVTF?p=SRVTF Price is 1.28 cents per share. There are 6.741Million shares outstanding. 0.0128 x 6741000 = $91,404.80 Of course if you did start mass buying up shares it would drive the prices back up. But think about that for a second. At current stock price...
  7. Kaemik

    How to Finally Fix Khurites

    I've posted this in the past. It seems like since I originally posted this more people have realized I was right all along. But for those who missed it. I'll sum up why Khurites are entirely useless / the wish.com version of a Kallard. The following stats are a full Khurite and a full Kallard...
  8. Kaemik

    Ranged Combat Skill Changes

    These suggestions are linked to the core idea of this topic and balance with other mechanics I'll be adding to this topic. In short, 300 primaries are freed up by making sprinting, combat maneuvering, and blocking secondaries. This allows new primaries to be added to every role. The point of...
  9. Kaemik

    Foot-Melee Skill Changes

    These suggestions are linked to the core idea of this topic and balance with other mechanics I'll be adding to this topic. In short, 300 primaries are freed up by making sprinting, combat maneuvering, and blocking secondaries. This allows new primaries to be added to every role. The point of...
  10. Kaemik

    Primaries That Should be Secondaries

    This suggestion is meant to run alongside other combat combat build changes suggested in this topic that make use of the points it frees up: https://mortalonline2.com/forums/threads/kaemiks-compendium-of-game-suggestions.7645/ As MO2 has transitioned to a 1 character per account game it does...
  11. Kaemik

    Kaemik's Compendium of Game Suggestions

    So those who are familiar with my posting should know I suggest A LOT of VERY major alterations to the game. Some are more popular than others. I've decided to detail my entire desired rebalance for combat builds which is... going to be a lot of reading. I figured gathering than a single topic...
  12. Kaemik

    Siege Mechanics - Outposts

    I've floated this idea in the past but this is a more refined version of the same suggestion updated to complement changes in game mechanics since the original system. At it's heart there are three things I believe this system can accomplish for MO2: 1. This is a carrot system, designed to...
  13. Kaemik

    Saving Blues from Reds, Carrot vs. Stick

    As a blue whose played many PvP games over the years as an ARPK I'm noticing a fundamentally wrong school of thought in many others in the blue/ARPK community. This school of thought is most obviously expressed in the idea that reds hunting reds via bounties is somehow a bad thing. The new...
  14. Kaemik

    If Spinning Is Replaced, What Should Replace It?

    So this thread is not to debate if spinning is good/bad etc. Please use this thread to debate that if interested: https://mortalonline2.com/forums/threads/spinning-twisty-animation-pvp-bad.7400/ More this is to pose a question to the community. Spinning currently serves the function of making...
  15. Kaemik

    Massively Enhanced Task System

    Change 1 - Distance and Danger Effect Payout Pretty simple. You would have people time runs between different cities using different routes and submit the results to SV. I'd personally volunteer some of my time to do this if SV expressed serious interest in having it done. Then payment just...
  16. Kaemik

    Skills Actually Are Getting Set to 0

    I can only speak from my own experience but the skills getting set to 0 is a real bug, not just newbs who don't know how skills work. In the specific instance where it happened to me, Mammalia took a huge hit and then most of the secondaries under it were reset to 0 trained, 12 INT bonus. The...
  17. Kaemik

    What Continent Should we Get Next

    "This means we will add additional continents, just as planned for future continents like Sarducaa etc, but it will be Myrland for now. You will be able to travel back and forth, as you do between different Haven instances now, and things will remain persistent with your character and guild...
  18. Kaemik

    Improve Leveling, Kill Macros

    So good job on banning macros. It's a good move and one that was needed for the game. But as things currently stand it is going to continue to happen among some players and guilds. That's in part because the current leveling system... isn't fun. If you want to train some things efficiently it's...
  19. Kaemik

    Improve Arrow Replishement Hotkeys

    An older suggestion of mine but it needs a revive. Instead of making people fill their hotbars with like 5-10 stacks of 25 arrows, allow people to set a restock arrow key that pulls from any available arrows in inventory. "That's op" First off, no it's not. You can already equip new arrows...
  20. Kaemik

    Small Change that Helps Balance Dex Builds

    Currently stam works like this: 1 Stam Per Point STR 1 Stam Per Point DEX 2 Stam Per Point CON I Suggest it work this way: 2 Stam Per Point DEX 2 Stam Per Point CON So what does this do? This buffs builds with more dex, and nerfs builds with more stength, relative to the disparity between...