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    Failings of MO1 and 2.... same story new graphics

    MO1 and 2 have failed in the same ways. SV insists on putting every resource available for everyone pretty much every where. Aside from very niche resources like tephra or ironwood. You can find every resource within a 5-10min ride of every town in game, and in some cases inside the...
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    There is no simple fix to race balance in game. But my hope for humans is this.

    First I play as human in MO, I have since the earliest days of MO1. This does not mean I do not have many many hours as other races. But humans have always been kind of the dollar store (pound town for the UK people) version of other races. The current system is basically saying that...
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    New Road Map....

    So judging by the look of the new road map and it is broken down into 6 sprints, with the last two sprints being the "important" ones siege and TC then UE5. If we use the current rate of production of 1 month per "sprint" we can safely say that we are looking at a minimum of 6 months till...
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    Can we get an updated world map?

    This was the LAST map we had of Nave, and as you can see it is GROSSLY inaccurate. It shows Morin Khur in the south and no Toxai at all.
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    Balance suggestion on Plate Armors

    So currently the meta armor is plate or soft armor. In PVP how often do you see anything other than plate or ranger? Rarely at best, and if you do they are usually noobs or idiots, like me. So here is the suggestion. Remove the ability to craft plate armor out of any carapace. Make it so...
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    Fix Thursars

    Thursars are in an equally bad place as humans when compared to Oghmir and Alvarin. They are slower than Alvarins, not as strong as Oghmirs. Thursars have some ok clades but lack any real strength. Perhaps they should gain a toggle for their styganthrope clade?
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    Balance for shields and armor suggestion

    Currently shields are just thrown on and have zero effect on your movement or armor weight. But is a shield not part of your armor? So would it not make sense to add the weight of shields to your armor weight. Change the name of "armor weight" to "Equipment Weight" . So if you want to...
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    QOL suggestion. Add a Selected Home Priest section in character sheet.

    This would just be a area on the character sheet that tells you WHERE your home priest is set. Some people do a lot of traveling, from towns to strongholds and keeps to other towns in other regions. There is nothing worse than forgetting to set your home priest and dying to a bug or player...
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    Armor balance suggestion.

    Currently there is very little penalty to wearing plate. Sure it has a mana regen penalty and a minor stamina regen penalty but the mana issue is easily countered just by taking off your chest or pants and the stamina issue is less of an issue because it rarely goes below 87% regen. So my...
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    Archery and Mounted Archery broken.... Not working as intended.

    So recently I decided to test something so I deleted my Clade Level 19 character and start over. Spent a few days in Haven grinding up to clade 10 to have the attributes I need for the test. I wanted to test to see what the damage is without mounted archery or proper archery skills but a...
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    Racial/Clade balance... What is up with this Henrik?

    So looking at the clades or races again it still doesnt make a lick of sense on how they are balanced. When I asked about the Khurite in a stream a month ago you said "they are balanced because they have some really powerful attributes" WHAT attributes? They have a 104 strength which is less...
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    Why are mounts slowed down by armor but players not?

    If I put 20kg of armor on a horse it drops almost 20% in speed. Yet if I as a player put 2kg of armor on I am completely un-effected by the armor. So let us prove my point with math before the kids say... "I have to dedicated 200 points to moving in armor!" A horse weighs about 800kg...
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    Flagging system changes, just my 2 cents again.

    So everyone can pretty much agree the current flagging system sucks. No one likes it. The suggestion I had months if not over a year ago is simple. If you are outside of guarded towns range, the guard aggro range. You go grey, everyone is grey in the wild, thus no murder counts outside...
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    A few suggestions that I feel will help with the game a bit.

    Mounted Magic... Please remove that double casting time. If you cant turn or change speed why further nerf them with double casting time? Blunt Tip arrows that due blunt damage... they were in MO1 they are missing in MO2. Bodkin arrows should do piercing damage not slashing damage...
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    Blaine, Heugar, Sheevra and Veela.

    So The Heugar live underground the Blaine live above ground... The Heugar are addicted to ichor, but the Blaine get the same buffs if they choose to use it? Hmm.. sorry a little odd but ok. Sheevra live below ground mostly yet have dark skin, and Veela live above ground and are fair...
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    Forced Wardec and Wardecs in general.

    First I dislike the current wardec system I think it is pretty weak. Currently you have to mutually agree to be at war with each other? What, yeah that is how every war has worked.... ever, in any universe. Wardecs should cost money. A mutual wardec should be less expensive than a forced...