Search results

  1. finegamingconnoisseur

    The REAL issue with this game...

    Yes, I remember playing the arms race game with the thieves in town back in MO1, which I enjoyed. I'm just hoping SV won't ditch thievery altogether because of who knows what reasons.
  2. finegamingconnoisseur

    The REAL issue with this game...

    I have an uneasy feeling that SV may not want thievery in the game for all time, despite some 63 percent of the community wanting it. The reason may be that they want towns to be a place where players won't have to worry about danger and risk so much. Given that thieves operate mainly in town...
  3. finegamingconnoisseur

    A MMORPG I would love to see modernized.

    There's an indie project called Shards of Britannia that recreated the old UO experience, with some custom features of their own:
  4. finegamingconnoisseur

    Have you considered adding more NPC towns? In this way content is more accessible.

    I like the idea. Would make long distance travel a bit more manageable, especially if you need to log off in the middle of nowhere for whatever reason.
  5. finegamingconnoisseur

    Any RP guilds recruiting?

    Hey there, I run a small RP-lite guild for solo players if you're interested: https://mortalonline2.com/forums/threads/the-reactivation-of-the-auxiliary-peacekeeping-citizenry-apc.8879/
  6. finegamingconnoisseur

    This Game could go on forever like UO. Some feedback and suggestions.

    A lot of good ideas here. Some or all of them have been suggested by others in the community at one time or another. The upcoming Reckoning expansion will hopefully address some of your ideas, like the non-player insectoid hive-mind swarm that slowly grows dynamically until it becomes a...
  7. finegamingconnoisseur

    Player made quests.

    They need to bring in town boards where people can post quests using drop-down menus and number input fields that will then turn that into text. Like, let's say, I need a full stack of saburra, so I select Saburra Pile, and enter 10,000 units, collect from Meduli, and deliver to Fabernum...
  8. finegamingconnoisseur

    Why the Nave World Chat is Genius

    I silently observed the general chat as I played the game, and while the... banter has not changed, at least now help chat exists in its own zone, and general chat can do its thing without the GMs having to occasionally step in to remind people to stay on topic. All in all, this is a monumental...
  9. finegamingconnoisseur

    PVP/PVE?

    This already exists in the game, you have to press N to enable criminal actions for yourself. It's not consensual, of course, this is after all a PvP game where PvP is the norm, not the exception.
  10. finegamingconnoisseur

    Can we PLEASE have, for gods sake, THIEVERY in this game ?

    The patch notes have just been released: https://mortalonline2.com/forums/threads/reckoning-patch-notes-3-0-0-0-discussion.14623/
  11. finegamingconnoisseur

    Reckoning Patch Notes 3.0.0.0 Discussion

    Source: https://mortalonline2.com/forums/threads/reckoning-patch-notes-3-0-0-0-discussion.14623/ Greeting Mortals! Today we are releasing the much-anticipated Reckoning expansion, we are proud of the work we have been doing behind the scenes since April of last year. As we like to do here at...
  12. finegamingconnoisseur

    Unarmed cant hit small animals

    Let me know how you go, I just tried it earlier and managed to land 3/10 unarmed hits on a pig. There's a certain angle and distance where the hits will land.
  13. finegamingconnoisseur

    Unarmed cant hit small animals

    It could be that you're too near the small animal, trying backing out a little and see if that helps.
  14. finegamingconnoisseur

    A blend of Pax Dei & Mortal Online.

    Not having PvP anywhere anytime was the deal-breaker for me in Pax Dei.
  15. finegamingconnoisseur

    Taming

    Not sure if you've seen this one? https://mortalonline2.com/forums/threads/robmos-taming-information-sheet-wip-description-and-links-inside.3865/
  16. finegamingconnoisseur

    Why Blues Keep Crying and Whining Like Big Fat Babies

    The crux of the problem seems to be that there is zero accountability for pking, and the only 'deterrence' is a slap on the wrist that can be earned back given enough time and effort. I think what MO2 is missing is an EVE Online-style accountability system, where every player you kill leaves a...
  17. finegamingconnoisseur

    Fixing Mortal Online 2’s Biggest Flaw: Players Can Still Leave

    I believe the thread may have been started by the OP for light-hearted reasons to give everyone a laugh, I wouldn't take it too seriously.
  18. finegamingconnoisseur

    Resubbing after a few months?

    Yes, it is true that you can sub by pressing 'Play' on Steam, and then get the pop-up at the game's main menu if no sub is active. I was suggesting that an URL can be added to the game's Steam web page (the one people go to see the trailers, screenshots, reviews, news, etc) that links directly...
  19. finegamingconnoisseur

    Resubbing after a few months?

    SV should really add a link to the MO2 account management on the game's Steam page. Make it easier for players to pay for their sub outside of the in-game main menu.
  20. finegamingconnoisseur

    Can we PLEASE have, for gods sake, THIEVERY in this game ?

    It's the one thing that I've been asking for over and over, both here and in my videos, but three years later we still don't have thievery. I think it's safe to say that it can be consigned to the list of things that we may likely never see in MO2, like ships, wagons and dragons. Just as a...