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  1. Amadman

    Features that are a matter of heart for Roleplayers.

    I agree. Hopefully we will see much more of this type of stuff in MO2. At one point MO did have a game table and different types of pieces to be used with it. But there was issues with it so it was removed and never returned. They also did add assorted dice as random drops. So they do seem to...
  2. Amadman

    This is controversial But warrants merit

    Picked the only no option. The only micro trans I could possibly get behind in mo would be things like sub and re-role tokens.
  3. Amadman

    Lack of offline protection will cost the game

    I think the game not having a free option will limit such things greatly. Besides, wasn't it china that had issues with nudity in the game?
  4. Amadman

    Show us your inner Dark

  5. Amadman

    How Psycho are Mortals

    I scored a 25. I can get angry at times but I think it is sugar issues mostly.
  6. Amadman

    Lack of offline protection will cost the game

    I have never been involved with sieging or defending against a siege. But this sounds like it could work. If the supply was only large enough to keep x amount of guards supplied for x hours then there is your window. Not only would this make effective ai guards finite, it would also be...
  7. Amadman

    Lack of offline protection will cost the game

    Ideally there would be enough of a player base for keep owning guilds to be able to recruit members from all over the world. That way they could cover the different timezones with actual players.
  8. Amadman

    How Should Have Work 2.0

    I cant really vote because the conditions on the two no time limit options do not fit for me. But I will try to describe the way I think it should be. I think it should be a pretty small area and have only the very basics like granum ore, a single type of tree and maybe a way to get leather...
  9. Amadman

    Haven: How should it work? [Poll]

    Voted for no artificial time limit. To me the game is supposed to be open to allow players to play as they choose. Any discussion that involves forcing players to play a certain way goes against this in my opinion. When haven came out in MO it was the new content for the game. So naturally it...
  10. Amadman

    Why we don´t need Haven

    RIght, this is my point as well. The player that chooses to skip haven would be doing themselves a disservice.
  11. Amadman

    Why we don´t need Haven

    I will try. Say there is a haven and an option to leave/skip it (Which should definitely be possible). A strictly pvp oriented player could then just skip to the main game and get right to pvping. But even a new pvp player would be better served to learn a bit about the game and get some...
  12. Amadman

    Why we don´t need Haven

    You may want to reread that. I said almost the opposite. "Its not a bad thing since this is a pvp game after all"
  13. Amadman

    Why we don´t need Haven

    A lot of times vets are blamed for camping new areas and such. And while this may be the case at times, many new players also seem to have a tendency to do this as well. Its not a bad thing since this is a pvp game after all. But even those players are doing themselves and the game a disservice...
  14. Amadman

    Want to donate towards MO2 with the $149 package, but need to know if there will be NA servers

    Agreed! I think hosting different parts of the game world at different server locations is probably the best if not only way they could pull off one world with multiple servers. I would bet that Sarducca will not be the second continent in MO2 since they already did that once. There is...
  15. Amadman

    Want to donate towards MO2 with the $149 package, but need to know if there will be NA servers

    There is more to it than that. It is meant to be one world with one history. They are so dedicated to this idea that they do not even want MO1 and MO2 active at the same time.
  16. Amadman

    Why we don´t need Haven

    In all honestly I was not happy with Haven not actually being part of the 'one world'. And feel they could do better than they did in the first. But aside from that I see little difference in it from other cities. It is limited in what you can do there so a player would have to move on to...
  17. Amadman

    Why we don´t need Haven

    I don't find the developer thinking this way as negative or insulting at all. Allowing as many different types of playstyles in the world is what will allow the game to have a larger player base. Forcing players to play a certain way is what will keep it small. Of coarse they have to maintain...
  18. Amadman

    Is anyone going to play a pacifist?

    Good to see you Gramps! Glad to hear you are still hanging around here!
  19. Amadman

    Why we don´t need Haven

    I even have my doubts about that. A populated starting area would probably give a better first impression than an empty one. So having some players that want to stay there for extended amounts of time would not necessarily be a bad thing. The game outside of haven just has to offer a lot...