Search results

  1. chingaperros

    Lack of offline protection will cost the game

    Nope, thats how it was in MO1. No artificial protections
  2. chingaperros

    Territory Control / Assets: Gates, they sucked. [Poll]

    You talk of easy mode ganking like these are tutorial noobs and not zerg guilds that probably already have reinforcements and/or guards ready to help. Their keep is already a good fallback point lmao, they dont need insta closing gates as well. If they cant hold a gate for the short time it...
  3. chingaperros

    GK monopoly on best resources needs rework.

    There wont be walls outside keeps, if a guild wants to theoretically lock down the tephra then they would have to camp it 24/7 and pvp anyone that tries to mine it. That sounds like alot of pvp, I dont see the issue there? Maybe not everyone should have access to cron/ogh. If you cant beat them...
  4. chingaperros

    Territory Control / Assets: Gates, they sucked. [Poll]

    Been there done that. Its the reason MO1 died pretty much. Maybe you should try playing it before coming in with your enlightened suggestions dismissing every vet on this thread. Unless your just trolling, I cant tell anymore...
  5. chingaperros

    Territory Control / Assets: Gates, they sucked. [Poll]

    Gate fighting good. Pvp bad
  6. chingaperros

    GK monopoly on best resources needs rework.

    I dont think it would be necessary to gut GK but maybe downgrade some stuff? Instead of a spider queen just put some regular spiders with silk, and why does a place with burned out trees have better wood than a freakin jungle? I also think pansar should stay regional for the south, the serpent...
  7. chingaperros

    GK monopoly on best resources needs rework.

    Distributing resources evenly around the map would be awful and dumb down the whole sandbox economy. Might as well just put global banks and teleport while your at it. If anything resources should be more regional, but GK obviously has too much good stuff where other regions cant compete at...
  8. chingaperros

    Bow crafting in MO2 = MO1

    Not really, they just got a slight nerf but you could still chase ppl down with it
  9. chingaperros

    Bow crafting in MO2 = MO1

    So no stam bows are still possible?
  10. chingaperros

    Lack of offline protection will cost the game

    They can always just not let you build siege weapons inside someone else keep radius. But we 100% need ladders
  11. chingaperros

    Lack of offline protection will cost the game

    Not sure if crawling hand could be reworked to not work thru walls, but if its gonna break something as important as the TC system I'd rather have them just scrap it tbh. If AI is still gonna teleport and shoot thru walls, then the whole TC system is gonna be garbage again anyways and raiding...
  12. chingaperros

    Public apologies to ES, closing old wounds.

    Mexicans together strong
  13. chingaperros

    Lack of offline protection will cost the game

    This was the age old argument against walls in MO1, but alot has changed: 1) Mounts will not go thru walls anymore, this means you wont be able to build siege weapons from the inside. Walls will still protect against sieges and that should really be their main benefit, not creating safezones...
  14. chingaperros

    Lack of offline protection will cost the game

    Your body stays in the world now if you dont log in an inn or your own house, like rust. Nobody wants 50 koto logged out inside their keep mate. And as long as mounts dont tele thru walls and theres a strict weight limit for ladders, it will be imposible to siege from the inside, only be able...
  15. chingaperros

    Outposts as the Mechanic to Prevent Ninja Sieges

    What stops ppl from ninja sieging the towers too
  16. chingaperros

    Lack of offline protection will cost the game

    If they do a sort of "soft" siege window with guards only on active duty while you sleep, then they could buff guards (mainly vs siege weapons so they dont unbalance pvp) and more hp on buildings, so it would be really hard to borderline impossible to siege on off hours vs a guild with enough...
  17. chingaperros

    Why we don´t need Haven

    Yeah lets give vets the ability to go farm in complete safety and then transport all of it to the main continent, over and over again, not even needing to make a new account. What could go wrong?
  18. chingaperros

    I am spanish player looking for a guild

    You should join ES, best mexican guild
  19. chingaperros

    Why we don´t need Haven

    Yeah no, in MO1 mounts were like go carts, you could stop on a dime and pretty much sticky back people with your mounted...
  20. chingaperros

    Haven: How should it work? [Poll]

    No you can still be killed and looted in guarded towns, albeit it will be hard to get away alive. In Haven pvp is off by default, you cant damage or loot other players.