Search results

  1. billbonty

    Dec/Jan Roadmap Discussion

    Henrik said in discord they are considering other casting options. We're talking a combination of projectile and hitscan. It seems they do not have a definite stance on the issue. As we remember from mo1, many spells were hitscan when they were really projectiles in the animation. Here is the...
  2. billbonty

    OLD MO1 spellbook with labeled magic school tabs

    The labels were done by me and were pretty easy to figure out. Only questionable ones were demonology and symbolism. And even then they seem correct.
  3. billbonty

    OLD MO1 spellbook with labeled magic school tabs

    This is the old spellbook found deep within the MO1 forums long ago and almost lost to time. This is being revived for MO2 in hopes that the same schools of magic will come to life in the future.
  4. billbonty

    Profession skill points, multiple characters and multiple accounts

    Unlimited primaries will never happen.
  5. billbonty

    Profession skill points, multiple characters and multiple accounts

    - From what we have heard, there will be no extra slot purchases. 1 Character per account. - Professional skills are split for crafting and combat basically. You have a separate primary pool for both. - Multiple steam accounts will be needed most likely due to the way it links. (if that is even...
  6. billbonty

    My review of the combat / changes so far.

    Offensive play is going to get some buffs. Defensive play was focused on to figure out the right balance and will be left the way it is right now to get more casuals in the game to learn. The goal seems to be to leave defensive combat the way it is for the most part and to improve from here...
  7. billbonty

    Nights still too dark

    Night should be dark! If you need to get stuff done in the real game, you do it at night. If you can't handle night time then do it in the day but with more risk because everyone will be out and about.
  8. billbonty

    My review of the combat / changes so far.

    Combat has come a long way since the start of MO2's alpha... but we're not quite there yet. Parrying: Not great. 5/10 Blocking is considered a parry for far too long. You can hold down block for a good 2 seconds and its still a parry. The fact that you can parry hits that are literally behind...
  9. billbonty

    Thoughts on magic in Mortal Online 2

    I agree and would like to further add to this. What if we made it so that animal lores also add damage (when using magic) to that creature type? Up to like +50% at lvl 100 or something like that with the genus of that species adding +10% magic damage at lvl 100 (parent skill)? This would be easy...
  10. billbonty

    Thoughts on magic in Mortal Online 2

    I didn’t even know the speed was lowered lol i’m Just going to straight up delete my post and say instead that i’d rather not rely on pets for farming at all. If I’m a magic user I want to farm with magic and rely on my spells.
  11. billbonty

    Your Favorite Songs

  12. billbonty

    Guild event (Campaign Streamers) 2 Part Reward System Idea

    I believe a system like that already existed in MO1 with titles. There were some really rare ones as well strictly GM granted. I do hope they continue with that tradition though...
  13. billbonty

    Teleportation stones - Reminiscent of UO's system and possibly a solution to naked traveling

    i mean without teleporting i'm just going to portal out and travel like i did in mo1. It will be bland, annoying, and now 6x longer of a journey than before. Traveling naked on foot will never be an option for me and why should it when i have magic.
  14. billbonty

    Teleportation stones - Reminiscent of UO's system and possibly a solution to naked traveling

    This method has to do with strictly the teleportation of the player itself. This teleportation won't have an effect on the transportation of goods or small items. Those could not be moved using this. This would only be useful for people who don't want to walk naked or 'ghost' from place to...
  15. billbonty

    Teleportation stones - Reminiscent of UO's system and possibly a solution to naked traveling

    Two stones. Cost 50g each (weigh 10). Can vendor for 50g each. (allowing highwaymen to rob them) Placing one lasts 6 hours. Placing another causes the first to be destroyed or dropped. You have a 'home' stone. And a 'destination' stone. You place the home stone down. you have 6 hours. You travel...