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  1. Eldrath

    Taming and Animal Care (As they are now) Should be Crafting Skills

    My arguments are straight forward. Which one do you need more explaination for? You can have a fully skilled fighter (minus CC, adv. CC and beast mastery) with a fully leveled pet with the current system. It just requires you to trade or have a second account. Both easily done. Having taming...
  2. Eldrath

    Taming and Animal Care (As they are now) Should be Crafting Skills

    Let me give you a run down: taming + animal care = 2 primaries domestication: 7 primaries There is not reason not to break up those 7 primaries into economical and combat related skills. There is already a cross-over with zoology lore skills, which are on the profession tree. Aquiring resources...
  3. Eldrath

    Taming and Animal Care (As they are now) Should be Crafting Skills

    Bump. Since Henrik mentioned on Discord that we will probably have 1100 points in each tree this is more relevant than ever for SV to take a good look at. It´s easy to just go with what "worked" in Mortal Online 1 but I think taming and animal trade should be on the profession tree while...
  4. Eldrath

    Optimization !?

    I would put that under polish and the game needs a lot of it.
  5. Eldrath

    Lack of offline protection will cost the game

    Sure, that could happen. It´s part of the sandbox. I´ve yet to see anyone come even close to what your describing without being challenged and defeated or it just ending up in a civil war. You are welcome to try.
  6. Eldrath

    Lack of offline protection will cost the game

    Yes, if you are terrible at playing the game taking down someones assets will be very hard with my proposal. That is working as intended in my view. Sieging should be hard, and happen rarely as the last resort when all other means of resolving a conflict have failed. Raiding and small scale...
  7. Eldrath

    Lack of offline protection will cost the game

    Let´s not forget how necessary they became at the end of MO1 lifecycle. If sieging is the way nearly all conflicts are waged rather than physically controlling an area, than the most efficient way will become extremely popular. I think going with my proposal will avoid gimmicky mechanics that...
  8. Eldrath

    GK monopoly on best resources needs rework.

    Rocks are a weird one though, since they should be distrbuted according to the lore. Looking at the current nodes it´s granum everywhere, calx along rivers, tephra in the NE and gabore both in the NE and at former cave camp and saburra is restricted to the Meduli plains. Dungeons are a big part...
  9. Eldrath

    GK monopoly on best resources needs rework.

    SV should go back to the original design where living in certain places had drawbacks. GK did not have a food vendor by design, but consistent whining afters Mats left got them one. The world would be more balanced and more believe able if SV reinstated that design. They should also consider...
  10. Eldrath

    How Psycho are Mortals

    The gods love you and they want you to know.
  11. Eldrath

    Lag.

    Between the crashes and terrible FPS in fights I´m not doing much fighting lately. Engine update seem to have fixed the charge-crash, but everything else seems worse. This needs some serious work. Currently it´s the worst (for me) since August.
  12. Eldrath

    JEWELRY AND GOLDSMITH AT MO2?

    Absolutely. It needs to be a system that is tied into the both the resources and the full loot system. It should tie into magical enchantments, which are found in the world, rather than a vendor. You could have a system where jewelry that is dropped on death looses all of it´s enchantments and...
  13. Eldrath

    Good book to read.

    The Lies of Locke Lamora by Scott Lynch. There are 2 more books in the series if you like it.
  14. Eldrath

    Characters are too "Chunky" - Poll

    Maybe the bulkier version should be stout? How does that look?
  15. Eldrath

    Lack of offline protection will cost the game

    Sure, but houses being used that way also increased the paranoia because any house could be a potential "siege camp". This made having "neutral" entities close to your territory a big problem. Having a timber/boulder/wagen/siege camp mechanic adds a certain degree of safety. It should be obvious...
  16. Eldrath

    Lack of offline protection will cost the game

    Depends entirely on a multitude of other systems. SV seems intend to change the log out mechanic, making it probably impossible/hard to log óut in a hostile area. A correctly working AI will change the dynamics. If you have to snipe down all the guard patrolling on the wall before scaling it...
  17. Eldrath

    Lack of offline protection will cost the game

    It´s the opposite. Vulnerability is what makes humans cooperate. Having to defend your territory yourself instead of relying on a safezone forces you to make decisions about people. This allows your guild to take multiple stances on visitors. Developing trust like that is more impactful because...
  18. Eldrath

    Lack of offline protection will cost the game

    I don´t see a reason to limit walls to keeps if you have a good way to get over them. According to the vast majority of players that supported the old TC system no one would build walls anyway if you could climb over them. :) On the other hand SV did listen to those players even while that...
  19. Eldrath

    Public apologies to ES, closing old wounds.

    You should repent your heathenous ways, abolish your faith in the demon Soldeus and walk the rightous path.
  20. Eldrath

    Lack of offline protection will cost the game

    There was a topic covering this exact sentiment. https://www.mortalonline2.com/forums/threads/should-mortal-online-2-have-siege-windows.884/ IMO they should enhance the organic part of defense and offense instead of trying to force a gimmicky siege battle with a time window. Speaking in...