Search results

  1. barcode

    Potions so far

    seems hot values work as expected -barcode
  2. barcode

    Why we don´t need Haven

    how many people have stayed on haven and are actively playing there vs being some vet's alt who is there either for recruiting newbies or for the luls? i believe this fear of people staying is a bit overblown. i've suggested many changes to haven that would make it more palatable. smaller...
  3. barcode

    Why we don´t need Haven

    its true, theres a lot of caveats in what i've suggested, including some radical changes to the existing haven. the fact remains that there will (hopefully) be a large influx of players on launch and they need to go *somewhere*. you could put them in a queue and have them wait to play the game...
  4. barcode

    Why we don´t need Haven

    nothing stopping you from asking the new players to come join you in myrland where you can do so. -barcode
  5. barcode

    Why we don´t need Haven

    some players might want to spend time helping new players out or directing them to the guilds they want to support. maybe they prefer the limited materials so they can always be geared out in the absolute best of what is possible. its a sandbox after all, play it the way you like -barcode
  6. barcode

    Why we don´t need Haven

    i dont have any issue with people staying on haven indefinitely. what is the benefit of forcing people to go to myrland if they dont want to? if the content is sufficiently limited in haven i think that will provide more than enough push to go to the mainland. haven itself could use to be more...
  7. barcode

    Why we don´t need Haven

    haven is not only the newbie island but also, with multiple instances, it is the buffer for the initial flood of players any mmo receives upon launch day. it could possibly be the f2p or 'trial' island in the future, allowing players to see the game without affecting myrland. honestly i feel...
  8. barcode

    Adjust Alchemy/Cooking Ingredient Values to Make Value Changes More Noticeable

    it just means you'll have to be a lot more creative in your testing -barcode
  9. barcode

    AMA Response, please abandon 1 world commitment in favor of a better gameplay experience POLL

    numbers are not just for monies (tho that doesnt hurt) but for achieving the 'critical mass' required for a healthy running game world. any mmo needs a certain number of players actively playing for the world to function. MO1 lost this number long ago but people squeak by with multiple accounts...
  10. barcode

    AMA Response, please abandon 1 world commitment in favor of a better gameplay experience POLL

    the problem is critical mass. MMOs need a certain amount of active players in order to provide a good experience, but will MO be able to draw in those crowds? after the initial surge, will there be enough players to sustain multiple instances? once population wanes, the servers would likely be...
  11. barcode

    Potions so far

    no salvia involved, its too far away and i used all i had on the one salvia pot i made -barcode
  12. barcode

    Potions so far

    seadew has more to offer than that -barcode
  13. barcode

    Material Storage

    at the start, there was no limit to how many items you could bank. it was a quirk in the bank ui that let you drag item 1 on top of item 2 in the bank and it would only move item1 into the item 2 slot but didnt move item 2 to the item 1 slot. afterwards, both items 1 and 2 would be in the same...
  14. barcode

    Adjust Alchemy/Cooking Ingredient Values to Make Value Changes More Noticeable

    if they're going to change the system then do it right and completely revamp how alchemy/cooking is done. i wouldnt mind as it would be a fresh start for everyone and would provide new mysteries to solve. half-assing it and just flipping some numbers about would be a waste of everyone's time...
  15. barcode

    Material Storage

    to my knowledge, there were no prepatch materials, only prepatch items. well i suppose there were prepatch materials but they got labelled 'old' when sv made the change, and i think was only related to specialized catalysts which were essentially turned off at the time. -barcode
  16. barcode

    Trial key donation.

    from what seb mentioned in discord you may risk getting banned if the person using your giveaway key is cheating just be careful when giving keys away to randoms -barcode
  17. barcode

    Potions so far

    i would much rather the generic 50hp/10pu seadew based pots to be inexpensive and a normal part of gearing out. high end pots should remain expensive and rare -barcode
  18. barcode

    Potions so far

    not all materials are in yet the interface now allows for 16 ingredients, which means if everything stays the same, direct healing can get up over 130hp/10pu with salvia oil base, possibly higher depending on how things shake out i agree tho the material cost can be quite high, i think the...
  19. barcode

    Material Storage

    what is this, poe? no, there's reasons why i suggested this for materials only: - it doesnt affect the stockpiling of gear - it has a lesser effect on server resources than storing whole items now there may very well be valid reasons to have more bank space for holding gear, just thats not the...
  20. barcode

    Material Storage

    With the large quantity of materials in MO, storing any significant quantity of them (by this i mean the large number of different materials, not necessarily the amount of any single material) is a real problem. Back in MO1, we could send a lot of these materials to the various crafter...