About alchemy and others.

Amelia

Well-known member
Jun 6, 2020
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Hello everybody,
These my suggestions about alchemy and others things related to:
- vials should be have the opportunity to be renamed, like write the characteristics of the potion or simply a fantasy name;
- vials should be turn the colour of the main ingredient used , like green if you use sea dew, light green if you use sea dew leaves, purple for salvia, ecc.
- also bags need the opportunity to be renamed ,i want to know what there Is inside without open everytime. Better a Window open to show the items inside when i target the bag;
- when mounted some pickables are not targetable and others yes. Make all pickables targetable by fot.
 
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Storvar

New member
Apr 6, 2021
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3
3
I'd like to see the 30hp NPC healing potions removed, or reduced to 25hp.

The ray casting that randomly places pickables could do with improvements... quite a lot of picks I've seen for seadew and bor have been under the ground, completlely invisible save for scanning the ground with your target dot.
 

Kaemik

Well-known member
Nov 28, 2020
1,755
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Renaming is a huge feature most people want for various reasons. Bags are probably the primary one though as it would make sorting A LOT easier once you have bank full of bags if you can mouse over one and see a name. It's not one of those features that makes the game unplayable while it isn't in, but it is something I really look forward to.
 
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lord_yoshi

Member
Oct 3, 2020
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- vials should be have the opportunity to be renamed, like write the characteristics of the potion or simply a fantasy name;
- vials should be turn the colour of the main ingredient used , like green if you use sea dew, light green if you use sea dew leaves, purple for salvia, ecc.
- also bags need the opportunity to be renamed ,i want to know what there Is inside without open everytime. Better a Window open to show the items inside when i target the bag;
- when mounted some pickables are not targetable and others yes. Make all pickables targetable by fot.
-Renaming vials was a feature in MO1, should eventually get added.
-Dye system was a feature in MO1, should eventually get added.
-Naming bags should be a thing.
-Get a shorter mount.
I'd like to see the 30hp NPC healing potions removed, or reduced to 25hp.

The ray casting that randomly places pickables could do with improvements... quite a lot of picks I've seen for seadew and bor have been under the ground, completlely invisible save for scanning the ground with your target dot.
-[3.00DH] pots are nothing compared to what is coming in the future.
-Pickable spawns could always use some improvement.
 

Storvar

New member
Apr 6, 2021
5
3
3
Will we be able to decant into other suitable containers? For example, have a keg with 1000 PU in bank, then move 10 PU into a small vial when wanted?