Recent content by Xexorian

  1. Xexorian

    Weapon specific abilities/stances

    So, I think I like what you've laid out as an example but I would tweak those ideas to something like the following: * Double Strike being the sum of two attacks and a half attacks worth of stam to charge up -- charging up in the same amount of time as a normal attack, but forcing you to attack...
  2. Xexorian

    Just need to relaunch at this point.

    Their entire balancing of the weapons and weaponcrafting is off right now; they really should take another look at all of them, basically 99% of the combinations of everything are really fucking bad, and there's a few good weapons out of them that are good. Most of the 2h axes are too heavy to...
  3. Xexorian

    Just need to relaunch at this point.

    fuck that, i'd like to know why we wiped and now we havent been able to play for over a week, when we had a few thousand players already during first and second stress tests, and why we launched with HALF the mechanics in the game. We're missing sophistication / advanced cooking stuff, it's all...
  4. Xexorian

    Just need to relaunch at this point.

    no its not because of where you live, the blame is entirely on SV
  5. Xexorian

    Feedback housing system.

    I hope they add just the facilities to housing along with this; give us the workbenches from the towns and let us place those and a banker and/or beds/personal priests first, everything else can come later. just my opinion on the matter. We can get the auto miner building, farm plots, tables...
  6. Xexorian

    Class Rock Paper Scissors

    Give me projectiles and AOE attacks and make fireball a projectile AND aoe attack, give us a lightning bolt that shoots out of my hand and hits a target and bounces to nearby crims or enemies, let holy spells like lesser heal damage undead creatures, or let us heal them and bring them back to...
  7. Xexorian

    It's beta, fix town griefing

    TLDR; 1. Make small town banks PVP off (similar to the idea for Taverns), But also, turn player/pet/npc collision off when entering, with a combat timer that prevents this mechanic if you've recently hit or been hit by someone. 2. Make people standing inside your view go invisible so you can...
  8. Xexorian

    It's beta, fix town griefing

    It's even deeper rooted than that. Look at how they already nerfed Earthquake. As a quick example; You can't see if your horse gets debuffed by fulminate, etc. which in general is different than MO1 where you had a better spell animation, and we need a cleaner UI with our pets status effects...
  9. Xexorian

    It's beta, fix town griefing

    Many of you don't consider 1) we still can't build anything so the town bank is the only way to store stuff which leads to 2) griefing in the banks constantly There is no solution as of yet, like I said we players don't have a way to just kill them when we see them without the guards then 2...
  10. Xexorian

    It's beta, fix town griefing

    I had discussed the differences from MO1 going into MO2 but I lost it all on the post / editing :cautious:. I wasn't suggesting this as a temporary measure to be honest; but even if it was I still think they should change the system to support less griefing in towns, guard AI will never be good...
  11. Xexorian

    It's beta, fix town griefing

    First and foremost, I'm not gonna list the thousand of reasons and situations explaining why I suggest this simple change. Instead I will try to keep it to a brief discussion regarding game mechanics, proposed changes, and then a brief explanation of my personal experiences and how I feel about...