Recent content by Kobalt

  1. K

    Combat - Why?

    Combat SHOULD be easy to read, it shouldn't be a jumbled unintelligible mess. Is combat perfect? No, but it's far from bad.
  2. K

    Combat - Why?

    Personally I think the combat is in the best shape, outside of a few edge cases than it's ever been. Yes, parrying is problematic and there needs to be away to punish it. Equipment hits probably need a pass over. I think the speed of combat is fine, especially when we're considering how it's...
  3. K

    How to raise the skill ceiling

    This is very true. The more complex you make something, the harder it's going to be to keep everything in sync. Games like Mordhau, chivalry, m&b, etc can get away with having a lot of stuff because they 1) give you the choice to play on a low ping server, 2) doesn't have as many checks and...
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    How to raise the skill ceiling

    When we talk about "skill" what are we talking about specifically? Reactionary? The obvious answer is to just give the player more options and tools to use that aren't reliant on the "speed" of combat.
  5. K

    Exact Reasons why MO Died and What Not to do Moving Forward

    I played MO off and on for years. The game was a bug filled janky mess. That's the real reason it stagnated. First impressions are everything, so my feedback is simple. Learn from your mistakes and don't repeat them with MO2. Reduce the tedium and optimize performance every where needed and...
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    Exact Reasons why MO Died and What Not to do Moving Forward

    I'd wager what really hurt the game and stunted it's potential growth was the over all performance both latency and game play in general. All those reasons you listed might of whittled away at the player base, but the choices the developers made in writing off NA cost the game any chance of...
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    Bandages - Community Discussion

    Keep it simple. Personally, I think bandages as is are fine. Channel timer on bandage, get hit, get interrupted. Self sufficiency is fine.
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    Feedback- How to check Ping with ease! -Poll update-

    This is only a presentation of the server with a small load considering there's only usually a dozen people on during most days. When I took my ping there was hardly anyone on. What will really be the deciding factor is what your ping looks like when the server is really flooded / pushed. As far...
  9. K

    0.0.0.35 Patch Suggestions by Phen

    Only if they can get good enough performance across rhe board for most of everyone. If not, it's potentially even worse.
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    OCE/SEA players are at a major disadvantage

    No joke, I doubt very much there are a lot of turkish MO players lol. Not having an NA server is just business scene all around./ I don't know why people argue for a sole server in europe. Haven't people learned from MO1? While latency wasn't the sole cause of the inevitable failure of MO1, it...
  11. K

    OCE/SEA players are at a major disadvantage

    Are you going to be equally heartbroken when MO2 sinks like MO1 population wise because of latency performance among other things? Australians get better ping to contintental US than they do where ever the server is positioned. MO2 has an uphill mountain to climb. First it's got all the baggage...
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    OCE/SEA players are at a major disadvantage

    North Americans, South Americans, Oceanic.... you know, the rest of the world. Even Mortal Royale had a NA server lol. If they intent is only to have one server located in europe, they might as well have a disclaimer up saying so. No one that I know what's to play a full loot directional combat...
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    OCE/SEA players are at a major disadvantage

    If SV doesn't re-evaluate their one server policy (or position the server in a location that is at least favorable to almost everyone) the game will be DOA. I don't see how anyone would pay a subscription fee for substandard performance when it comes to ping. Like wise, if the combat comes down...
  14. K

    Turn Cap Yes or No?

    Turn rates will definitely effect those other elements of the game, but it's also up to the developers to find a good balance. Development is all about iteration. This first implementation might not be that great, but that's why you keep tinkering with it. Henrik is shooting for a larger...