Today (November 18th) at 19:00 CET, we are hosting a live event on Twitch at  https://www.twitch.tv/mortalonline2/ where players may tune in, hang out and ask questions. During our live event, players may participate in the “Great Hunt Competition”. The competition will begin at 19:30 CET and end at 21:30 CET. The rules of the hunt…

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Added: Added two new daggers. Added new emotes (use command `/emote` in local chat to list them) Added a cloud of dust when arrows hit ground/objects. Added so fired arrows spawns on other clients as well. Added second moon. Added Oghmirs as playable race. Added Springboks to forest areas. Added woodcutting. Added mining. Added extraction…

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Alpha patch 0.0.0.90 has been released!This patch marks off an important milestone for Mortal Online 2, which is the end of the combat alpha.We have made huge improvements to the movement and combat this patch.This patch also includes core gameplay additions such as armor crafting, shield crafting and archery. We have also expanded into the…

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Added: Added Meduli landscape area. Added new city, Meduli. Added Meduli as a new starting location. Added shield crafting. Added armor crafting. Added Archery. (Bows and arrows can be found on the Material Supplier) Simple swimming has been added, you can currently not swim in combat mode. New emotes added. (type /emote in local chat)…

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A lot of content and functions are being added rapidly into the game the coming weeks. Check out the updated roadmap here.

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Mortal Online 2 has a very advanced melee system especially for being an mmorpg. It’s unlike any other mmorpg combat system where you control every action in real time combat. This text will try to cover the system and details of the combat, where we stand today and what’s coming next until it’s a fully…

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Added: Added Gaul’Kor city. Added Gaul’Kor as a starting option. Added world landscape around Gaul’Kor area. Added first iteration of bandages Added support for home priest, when alive you can use a priest to set it as your home, when dead you can decide to teleport back to your home priest. Added simple currency widget…

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Added: Added the Alvarin races. Added Risar Berserker armor. Added melee weapon crafting. Added Poleaxes. Added option to use round compass. (Work in progress) Added minor animation to all lootable objects. Added support for crafting workbenches. Added first update to new level streaming. This update only affects the initial load of the world during the…

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Added: Added new out of world bounds to save players falling out of the map. Added three different dagger types. (Can be found in containers in cities, and in the wilderness) Added mountain region to the landscape. Added the Minotaur Dungeon. Added new starter skills for new characters, Poleaxes, Daggers, Ranged Combat and Archery. Added…

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Changes: Hard charge is now a static 1 extra second for all weapons. It now takes 2 seconds before your hard charge starts losing power. (Used to be 1 sec.) You will now lose power every 2 seconds when holding a hard charge for too long. (Used to be 1 sec.) Updated the Spear right…

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