Added: Added chat window resizing. Added option in settings to use vertically constrained FOV, mainly for Ultrawide screen users. Added bow crafting. Added wind particles. Added new emotes. List them by using /emote in local chat. Added new hairstyles and beards. (See Hair 2 or Beard 2 in character creation) Added new player hints. Changes:…

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Added: Added Morin Khur as a starting location. Added new map area around Morin Khur. Added aggressive AI. Added defensive AI. Added guard AI. Bow aim method added as option in settings. (aim with crosshair or arrow tip) Built new chat bubbles used by AI to communicate. Added Guards to cities. Added bandits to the…

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Added: Added standings system. Added cooking and alchemy. Added tooltip support for consumable stats. Added support for pickable objects. Added custom animations for most crafting actions. Added more use tooltips to all items. Added eating and drinking. Added so crafted items now changes the material of what you are crafting based on materials used. Added…

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Update regarding the start of our stress test.  28 November We are happy to announce that we have had a great start to our stress test and have begun going through some of the data we have collected. We are still aiming to get close to 5000 players in one node but did not reach…

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Added: Added LOD’s to capes and banners. Added dynamic detail scalability to characters and creatures. Body physics, cloth simulation, shadows, motion blur, fur and some animation details are now turned down or off based on distance. Added contact shadows to characters when they are nearby. New emotes. Type /emote in local chat. You can now…

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On November 27th, 2020 we celebrate Mortal Online 2’s transition into Beta by achieving the highest recorded amount of players logged into a single, uninstanced server. For the past 15 years, we have poured blood, sweat and tears into refining our systems. It’s finally time to test our server technology on a massive scale. This…

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Today (November 18th) at 19:00 CET, we are hosting a live event on Twitch at  https://www.twitch.tv/mortalonline2/ where players may tune in, hang out and ask questions. During our live event, players may participate in the “Great Hunt Competition”. The competition will begin at 19:30 CET and end at 21:30 CET. The rules of the hunt…

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Added: Added two new daggers. Added new emotes (use command `/emote` in local chat to list them) Added a cloud of dust when arrows hit ground/objects. Added so fired arrows spawns on other clients as well. Added second moon. Added Oghmirs as playable race. Added Springboks to forest areas. Added woodcutting. Added mining. Added extraction…

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Alpha patch 0.0.0.90 has been released!This patch marks off an important milestone for Mortal Online 2, which is the end of the combat alpha.We have made huge improvements to the movement and combat this patch.This patch also includes core gameplay additions such as armor crafting, shield crafting and archery. We have also expanded into the…

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Added: Added Meduli landscape area. Added new city, Meduli. Added Meduli as a new starting location. Added shield crafting. Added armor crafting. Added Archery. (Bows and arrows can be found on the Material Supplier) Simple swimming has been added, you can currently not swim in combat mode. New emotes added. (type /emote in local chat)…

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