A lot of content and functions are being added rapidly into the game the coming weeks. Check out the updated roadmap here.

Read more

Mortal Online 2 has a very advanced melee system especially for being an mmorpg. It’s unlike any other mmorpg combat system where you control every action in real time combat. This text will try to cover the system and details of the combat, where we stand today and what’s coming next until it’s a fully…

Read more

Added: Added Gaul’Kor city. Added Gaul’Kor as a starting option. Added world landscape around Gaul’Kor area. Added first iteration of bandages Added support for home priest, when alive you can use a priest to set it as your home, when dead you can decide to teleport back to your home priest. Added simple currency widget…

Read more

Added: Added the Alvarin races. Added Risar Berserker armor. Added melee weapon crafting. Added Poleaxes. Added option to use round compass. (Work in progress) Added minor animation to all lootable objects. Added support for crafting workbenches. Added first update to new level streaming. This update only affects the initial load of the world during the…

Read more

Added: Added new out of world bounds to save players falling out of the map. Added three different dagger types. (Can be found in containers in cities, and in the wilderness) Added mountain region to the landscape. Added the Minotaur Dungeon. Added new starter skills for new characters, Poleaxes, Daggers, Ranged Combat and Archery. Added…

Read more

Changes: Hard charge is now a static 1 extra second for all weapons. It now takes 2 seconds before your hard charge starts losing power. (Used to be 1 sec.) You will now lose power every 2 seconds when holding a hard charge for too long. (Used to be 1 sec.) Updated the Spear right…

Read more

Added: Three New shields added. (Can be found in containers outside of the cities.) Three Spear types added. Added Thursar race and one hairstyle. Added New armor. (Risar Soldier armor can be found in containers outside of the cities.) Added “scrape” sound when your weapon intersects with another player while charging. (And you receive a…

Read more

Added: Added support for torches. Added the Fabernum Tower Dungeon. Added Torches to chests in cities. Added Priests at Pig Farm, Meduli Ruins, Tindrem Gates and Fabernum Dungeon. Changes: Optimized rotation and location updates to make blocking archs on server more exact. Made minor optimizations to the server for movement code. Adjusted Unarmed+Shield and Sword1H+Shield…

Read more

Added: Added local post process color changes for different biomes. Added new world fog. Added Click-Drag sensitivity slider. Added support for shield icons and tool tips. Added first shield type. (Can be found in barrels in cities) Added LOD meshes for forests and cities/structures to the landscape. (e.g. you can now see the Tindrem wall…

Read more

Added: Added human females to character selection. Added new day/night/sky system. (still work in progress) Added sensitivity settings for the click-drag system. Changes: Day/Night cycle now interpolates better. Reduced the head sway in character first person idle animations. Click-drag system now shows direction indicators. Improved effects for equipment breaking during combat. Fixes: Buff timers that…

Read more